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Master System Project
#23
Brought this back from the dead and still loving the idea of having more or less one complete console on tSR (at least in terms of commercial games). It's getting closer to the finish!

Great Baseball (JPN)
Players
Players


Speedball
Players
Players


Summer Games
Gymnastics
Gymnastics


Rambo III
Enemies
Enemies
Sergeant Koloff / Kourov
Sergeant Koloff / Kourov
Mil Hind Helicopter
Mil Hind Helicopter
Villagers & Friendlies
Villagers & Friendlies


Thank goodness that this Operation Wolf clone game has unlimited health/ammo cheats and Emulicious can freeze a value in the memory viewer is all I can say...

Also Assault City, Super Kick Off, Nekkyū Kōshien, Mahjong Sengoku Jidai, Xevious / The Micro Xevious, Galactic Protector are crossed off and slightly made a few more games a bit more beefier. I'm also not happy with the gameplay sprites Xevious rip as it feels more like a Spectrum rip, it's the hacky layering of the TMS9918a (having the same problem with the MSX2 Lupin rips where the extra colors feels like a hack). It also doesn't help that the game just feels unfinished... The other sheets from the game no problem, just when sprites are concerned.

Working on Sensible Soccer, Woody Woodpecker and California Games II. Double checking Sensi though because TileMole-ster has a nasty bug where occasionally regarding Master System and Game Gear games that some pixels get skipped on tiles causing broken sprites, this is regardless of version as thinking about it was an issue back in the day... Did also look into Gangster Town meaning if it gets done, all the Light Phaser games are on tSR and also 1 game left for the US library that happens to be a RPG. As for the rest of TransBot, it would be best left to someone who knows what they are doing... I'm not good at RPGs or STGs at all...

Towards the point where technically can rip the Eagles 5 sprites but because of lack of skill (and the demo mode lack of skill too) not possible. So I'll give a bit of help for anyone who wants to tackle the game. It can be ripped with YY-CHR using 1BPP and change the pattern to FC/NES x16. Just play the game to get the palettes.

For anyone curious, this is what's left:
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Messages In This Thread
Master System Project - by Yawackhary - 05-10-2018, 05:37 AM
RE: Master System Project - by shadowman44 - 05-10-2018, 05:46 PM
RE: Master System Project - by Yawackhary - 05-12-2018, 05:16 AM
RE: Master System Project - by shadowman44 - 05-12-2018, 05:32 AM
RE: Master System Project - by Magma MK-II - 05-12-2018, 04:01 PM
RE: Master System Project - by shadowman44 - 05-13-2018, 03:27 AM
RE: Master System Project - by Yawackhary - 05-13-2018, 04:16 AM
RE: Master System Project - by shadowman44 - 05-13-2018, 09:53 PM
RE: Master System Project - by Superjustinbros - 05-13-2018, 09:58 PM
RE: Master System Project - by Yawackhary - 05-14-2018, 11:45 AM
RE: Master System Project - by shadowman44 - 05-20-2018, 09:12 PM
RE: Master System Project - by Yawackhary - 05-21-2018, 05:46 AM
RE: Master System Project - by Yawackhary - 05-31-2018, 06:10 PM
RE: Master System Project - by shadowman44 - 06-01-2018, 05:06 AM
RE: Master System Project - by Yawackhary - 06-11-2018, 04:06 PM
RE: Master System Project - by Yawackhary - 09-12-2018, 01:57 PM
RE: Master System Project - by shadowman44 - 09-12-2018, 04:53 PM
RE: Master System Project - by shadowman44 - 01-02-2023, 12:53 AM
RE: Master System Project - by Yawackhary - 01-10-2023, 05:37 PM
RE: Master System Project - by shadowman44 - 01-25-2023, 02:24 AM
RE: Master System Project - by Yawackhary - 01-31-2023, 06:54 PM
RE: Master System Project - by shadowman44 - 02-06-2023, 02:31 AM
RE: Master System Project - by Yawackhary - 02-12-2024, 10:27 AM

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