Posts: 143
Threads: 26
Joined: May 2020
I've been learning a lot recently. I've written my own software renderers sometimes and while it was a great experience, I'm currently focusing on learning Direct3d. While it's not exactly hard, it can be very time consuming. Shaders are really cool too! I really love how much different effects you can do with them. Optimizing is the hardest part, in my opinion. I've also learned a bit of Xaudio and how to load wav files, thankfully Microsoft has surprisingly great tutorials on their site.
I am also beginning to work on some short hobby game in my spare time, so stay tuned. It is still at a very early stage, though.
Just a random dude. I really love programming in C! Hopefully I can publish a game someday! Sometimes I like to rip Super Nintendo games too!
Posts: 23
Threads: 6
Joined: Aug 2019
12-19-2023, 03:45 PM
(This post was last modified: 12-21-2023, 01:26 AM by !d bump.)
I'm impressed. It's amazing to know that from an early age you know how to handle snippets of code and you continue to learn. I would like to see some of your games as a demo and play them. It's also a good idea to create a single thread, as it actually stays organized.
EDIT: No, sorry for my bad English, I didn't mean say to create more threads. I meant that this way is actually the most appropriate, as I think it saves work for staff and yourself
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Posts: 143
Threads: 26
Joined: May 2020
Thank you so much! It means a lot to me! I've been working really hard in a small game, recently. It is still very early in development, so I have nothing to show, but I would love if you could play it when it becomes finished. About separated threads... yeah, I understand, but I don't want to create threads for games I'm not sure if I'm gonna finish them or not.
Just a random dude. I really love programming in C! Hopefully I can publish a game someday! Sometimes I like to rip Super Nintendo games too!
Posts: 143
Threads: 26
Joined: May 2020
Development has been awesome, so far! The only problem I have with it is that it is very slow! I've been using Direct3d11 until this point and I will still use it, but I think I'm gonna use a software renderer for now so this game can come out quicker. I plan on adding hardware accelerated support later in an update. I've also been playing a little with Android development here and there. Sometimes I make small concepts for my friend to test on his phone(he doesn't have a PC). Guess I'm gonna make a quick Android port, send him this little project and see what he thinks of it. =D
When I have something interesting to show I will be sure to share it here.
Just a random dude. I really love programming in C! Hopefully I can publish a game someday! Sometimes I like to rip Super Nintendo games too!
Posts: 143
Threads: 26
Joined: May 2020
A little unrelated to the game I'm currently making but I am interesting in homebrewing. It seems fun. I'm currently taking a look at ps1 homebrewing but gba seems fun too. I am little worried about the legality of it, though.
Just a random dude. I really love programming in C! Hopefully I can publish a game someday! Sometimes I like to rip Super Nintendo games too!
Posts: 23
Threads: 6
Joined: Aug 2019
Homebrew software in general are legal, but it all depends on the use you give it.
For example, a self-user use are probably legal.