Pokémon Super Mystery Dungeon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Super Mystery Dungeon Model Ripping Project (/thread-28225.html) |
RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 ooohh sweet thanks! Works properly on my end~ edit: seems like some FARC files wont unpack even if they have a SIRO table in em RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 01:03 PM)Demonslayerx8 Wrote: ooohh sweet thanks! Works properly on my end~Which FARC file is this model ripped from? (11-26-2015, 01:03 PM)Demonslayerx8 Wrote: ooohh sweet thanks! Works properly on my end~Which FARC file is this model ripped from? RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 that was ripped from Pokemon_Graphic.bin bch #58, 04, 14, 50, and 36 has models in them, while all the rest is just animation. I'm not sure where the other pokemon models are even stored. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-26-2015 Newest version of FARCUnpack is almost done. It prints out the information, and reads through the headers outlined by GDK-Chan. Thanks to him. This means no more guessing! Hooray! RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-26-2015 https://www.dropbox.com/s/0q67hp1um2w4nn5/FARCReader.exe?dl=0 This new version should work on most FARC files. I tested with random_map_graphic.bin. Some don't work, as their SIR0 tables are different. For those just use the other version of the FARCUnpacker. It seems like there are 2 versions of SIR0 headers :P psy_commando Wrote:You'll have to point me to what bin contains CGFX. I remember seeing that somewhere but I can't find it. Also, is that in GTI or PSMD ? RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 02:52 PM)ThatTrueStruggle Wrote: Newest version of FARCUnpack is almost done. It prints out the information, and reads through the headers outlined by GDK-Chan. Thanks to him. Alright. This is getting exciting. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 well.. that doesnt work with Pokemon_graphic file... says there's 6402 files, while FARCUnpacker only gives 65 :c but the amount of poly's on this model... dear lord.. @_@ RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 10:23 PM)Demonslayerx8 Wrote: well.. that doesnt work with Pokemon_graphic file... says there's 6402 files, while FARCUnpacker only gives 65 :c I tried the same thing but it didn't work. (11-26-2015, 10:23 PM)Demonslayerx8 Wrote: well.. that doesnt work with Pokemon_graphic file... says there's 6402 files, while FARCUnpacker only gives 65 :c What bch model file is that from? RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-26-2015 town_map_graphic > tw01_district_a.bch RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-26-2015 (11-26-2015, 08:20 PM)ThatTrueStruggle Wrote: https://www.dropbox.com/s/0q67hp1um2w4nn5/FARCReader.exe?dl=0It doesn't work with pokemon_graphic.bin file for the FARCReader. RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-27-2015 (11-26-2015, 10:23 PM)Demonslayerx8 Wrote: well.. that doesnt work with Pokemon_graphic file... says there's 6402 files, while FARCUnpacker only gives 65 :c There are actually 24,608 BCH files, with most being the anims. I just said forget it and wrote a python script to dump all of the models. I'll upload them here soon Edit: Here are the unpacked files. Due to the way I wrote the python script, it lost it's naming. Sorry about that https://www.dropbox.com/s/rbaiz75c7ql4jdh/pokemon_graphic.7z?dl=0 RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-27-2015 damn that many bch files? dear lord thanks for the script tho! RE: Pokémon Super Mystery Dungeon Model Ripping Project - Struggleton! - 11-27-2015 (11-27-2015, 07:01 AM)Demonslayerx8 Wrote: amn that many bch files? dear lord If you guys want me to unpack the other archives, I can do that RE: Pokémon Super Mystery Dungeon Model Ripping Project - Demonslayerx8 - 11-27-2015 hah no need for that, i got the whole game dump with me edit: when is ur python script coming out? o.o RE: Pokémon Super Mystery Dungeon Model Ripping Project - Lilothestitch - 11-27-2015 Which .bch files have the models of the Legendary and Mythical Pokémon in them? |