From mystery to solution, how properly decompress a .z - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: From mystery to solution, how properly decompress a .z (/thread-42544.html) |
From mystery to solution, how properly decompress a .z - MakerNeb - 03-22-2024 Hello, i m posting here 'cause i'm think is the good place. I follow numbers of sources and tutorials to face a mildly infuriating dead end. In the way to explore the 3d models from 3DS Yoshi's new Island, i have extract the romfs by using citra (from a decrypted rom). But in there, a lot of model information come like this : "name.bch.z" After some research, i found that be decompress using quickms. i use the decompress script comming with quickbms but the .bch result is declare unsupported by ohana or spica. maybe the decompression is uncomplete but i can't find a proper source or scripting about the specific case of Yoshi new island. so i m calling help on vgr community Thanks |