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Requesting help with how to use 3D Model Face Alts (Neptunia)
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What software are you using to animate? I'm aware of how it should work in MMD and Blender
For MMD, you need to create a UV morph that will allow you to offset the texture coordinates. I often don't bother trying to do this in pmx-editor and instead use Blender + mmd tools. It's a bit complicated so if you'd like I can make a video of me doing it, but then once the morph is completed you can just use the slider to change it.
For Blender (2.8+), you want to use the Shader Editor and then use mix nodes to swap between UV Maps for each face. What I like to do is use a driver to animate it, but you can also just animate the mix node itself. As you can tell from this explanation this is also kind of complex so I can demo this also.
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RE: Requesting help with how to use 3D Model Face Alts (Neptunia) - by Qw2 - 04-13-2023, 05:01 PM

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