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(05-15-2014, 11:38 AM)Random Talking Bush Wrote: (05-15-2014, 01:39 AM)ZeltraxMillenium Wrote: Very nice updates, RTB especially with Kamen Rider Gills.
Tried converting the DAE file into an OBJ but it didn't work for me/Got a model import error when I put it into the PMD editor so, hoping one of my friends on DeviantArt can help me out with Gills' model. I knew I was forgetting something. If you're able to import FBX files, then I'll be adding that to Gills' archive later today. Until then, you can probably use Noesis to convert the SMD files into something that can be imported by your modelling program of choice.
Thanks, RTB.
Dudemon from DeviantArt was able to convert the DAE files for me/Here's the model: http://zeltrax987.deviantart.com/art/MMD...-454257096
And yeah, I got Gills into his Heel-Kick pose. As it says in the description, I figured out how to get the DAE to convert into an OBJ file/right when Dudemon sent me the converted files.
Looking forward to more model updates, my friend including some stuff from Kamen Rider BatteRide War if possible.
I got the FBX files for Gills's and Dejiko's archives now. Those should work with most 3D-modelling programs.
Oh, and I've said this before and I'll say it again -- if there's a game that I've ripped from which you'd like to see more models from, don't hesitate to ask!
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05-15-2014, 12:46 PM
(This post was last modified: 05-15-2014, 12:55 PM by ZeltraxMillenium.)
(05-15-2014, 12:31 PM)Random Talking Bush Wrote: I got the FBX files for Gills's and Dejiko's archives now. Those should work with most 3D-modelling programs.
Oh, and I've said this before and I'll say it again -- if there's a game that I've ripped from which you'd like to see more models from, don't hesitate to ask!
Gotcha, buddy.
Aside from the other Kamen Rider Wizard forms from BatteRide War/Including Wizard Infinity's axe, There's also Decade Violent Emotion I'd like to see as well as the boss monsters in the game as well, Kamen Rider Kiva's forms like Garulu & Bassha & Dogga & DoGaBaKi/The forms have their own weapons, Kamen Rider Beast with his Mantles & Beast Hyper and their weapons, Kamen Rider Accel's Bike Form/Would be nice if all of the bikes in the game were converted too, and that's about it.
Work on the models at your own pace. I wouldn't want to see you get burned out on ripping the models.
I always feel a little bad asking for anything since you have a lot on your plate already...
If you're taking suggestions though, it'd be cool to see that robot boss from Banana Blitz (I haven't gotten that far into the game, but I saw him in a video once).
(05-15-2014, 12:50 PM)Mighty Jetters Wrote: I always feel a little bad asking for anything since you have a lot on your plate already...
If you're taking suggestions though, it'd be cool to see that robot boss from Banana Blitz (I haven't gotten that far into the game, but I saw him in a video once).
This one? Technically it's a stage model, so when I finish that up I'll upload it as such.
(05-15-2014, 12:46 PM)ZeltraxMillenium Wrote: Aside from the other Kamen Rider Wizard forms from BatteRide War/Including Wizard Infinity's axe, There's also Decade Violent Emotion I'd like to see as well as the boss monsters in the game as well, Kamen Rider Kiva's forms like Garulu & Bassha & Dogga & DoGaBaKi/The forms have their own weapons, Kamen Rider Beast with his Mantles & Beast Hyper and their weapons, Kamen Rider Accel's Bike Form/Would be nice if all of the bikes in the game were converted too, and that's about it.
Work on the models at your own pace. I wouldn't want to see you get burned out on ripping the models. Wizard's already planned to be ripped next, but I'll keep the others in mind. I'm most likely going to rip the Battride War versions of characters that appear in the Climax Heroes games, due to improvements and such.
Hmm, it had like boxing gloves or bulky arms/hands I think and kind of resembled Dedede's robot... but I'm not sure as my memory is very fuzzy.
It could have been this guy, I don't know:
Could have sworn it was an actual robot and not a monkey, but oh well.
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(05-15-2014, 12:52 PM)Random Talking Bush Wrote: (05-15-2014, 12:46 PM)ZeltraxMillenium Wrote: Aside from the other Kamen Rider Wizard forms from BatteRide War/Including Wizard Infinity's axe, There's also Decade Violent Emotion I'd like to see as well as the boss monsters in the game as well, Kamen Rider Kiva's forms like Garulu & Bassha & Dogga & DoGaBaKi/The forms have their own weapons, Kamen Rider Beast with his Mantles & Beast Hyper and their weapons, Kamen Rider Accel's Bike Form/Would be nice if all of the bikes in the game were converted too, and that's about it.
Work on the models at your own pace. I wouldn't want to see you get burned out on ripping the models. Wizard's already planned to be ripped next, but I'll keep the others in mind. I'm most likely going to rip the Battride War versions of characters that appear in the Climax Heroes games, due to improvements and such.
Gotcha, buddy. Looking forward to them.
(05-15-2014, 01:34 PM)Mighty Jetters Wrote: Hmm, it had like boxing gloves or bulky arms/hands I think and kind of resembled Dedede's robot... but I'm not sure as my memory is very fuzzy.
It could have been this guy, I don't know:
Could have sworn it was an actual robot and not a monkey, but oh well.
Needed to fix up a couple of things in the script as his metal parts didn't import originally.
(EDIT: Fixed it.)
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Hey hey, I know it's been a while, but I was wondering about the method by which you were planning to export the "BIT.TRIP Presents...Runner2: Future Legend of Rhythm Alien" models. I was hoping to see Dr. Fetus and Timbletot himself soon. I've done some looking but with no real help from anything or anyone on the topic so once again I have to bug you about it....sorry. Anyway, just wondering when we can expect these if at all, I know you mentioned them previously and I was hoping progress had been made.
Funny you should mention that considering I just fixed up my model-importing script for that a few days ago.
I'll be uploading the models from that game a bit later.
Speaking of model importing scripts, I saw that you ripped Wreck-It Ralph from Sonic & All-Stars Racing Transformed. Do you, by any chance, have an importing script for that game that you'd like to share with us (and possibly a script for the first game, too)? Because I'd like to rip some models from it soon.
Thanks in advance.
(05-23-2014, 03:57 PM)Mystie Wrote: Speaking of model importing scripts, I saw that you ripped Wreck-It Ralph from Sonic & All-Stars Racing Transformed. Do you, by any chance, have an importing script for that game that you'd like to share with us (and possibly a script for the first game, too)? Because I'd like to rip some models from it soon.
Thanks in advance. Not just yet. I need to update it so that it reads the models automatically -- the one I used for Ralph has too many manually-inputted values and such.
And a better method of unpacking the files in the first place.
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(05-23-2014, 03:03 PM)Random Talking Bush Wrote: Funny you should mention that considering I just fixed up my model-importing script for that a few days ago.
I'll be uploading the models from that game a bit later.
Woah! Epic! I can't wait to see those in all their glory finally uploaded. Will this include enemies and such, or no? Cause I really wanted to make use of Timbletot.
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