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Joined: Dec 2015
I can also download 3d model of princess elise the third of soleanna outside models-resource.com I should check then if 3d model files aren't broken first then models and texture conversion even considering user's permission before uploading model.
Posts: 2
Threads: 1
Joined: Feb 2016
can anyone rip Movie Eggman's Eggmobile from the Sonic Dash Sonic movie event? I saw it and it looks awesome.
https://www.youtube.com/watch?v=FtrRdeeeOVU
Posts: 277
Threads: 18
Joined: Aug 2014
Has there been any progress on how to rip from Sonic & All-Stars Racing Transformed? I have the game dumped but no idea where to go from there.
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Joined: Feb 2018
is there a less destructive way to rip generations and unleashed models?
libgens modelfbx.exe programs dont work entirely* for unleashed and leaves out extra uv maps
and sonic glvl dae converter only seems to work for unleashed and messes up normals AND leaves out vertex colors
(* it works for unleashed models but not with rigging)
Posts: 245
Threads: 74
Joined: Feb 2014
I've been ripping the save icons from Sonic-related PS2 games lately, and I've hit a brick wall with Sonic Riders. I'm using the PS2 icon plugin for MilkShape 3D, but while it's worked for every other game I've tried so far, importing either the save or ghost data icons for Sonic Riders causes MS3D to crash, no matter whether I generate the save and ghost data files myself, or I extract the icons from save files that have been shared online. They're apparently stored in the file SLUS_213.31 and I have no idea how to extract them directly, which would probably be the cleanest way possible. I also tried a tool called ps2iconsys, which works on other icons, but if I try these, the command prompt simply ignores me and starts over. What in God's name is this game's problem?!
Posts: 245
Threads: 74
Joined: Feb 2014
03-30-2024, 11:47 PM
(This post was last modified: 03-30-2024, 11:47 PM by TeridaxXD001.)
I figured out how to screencap models, textures and sprites from Sonic Speed Simulator, including the only available official model of Neo Metal Sonic:
This doesn't include bones, though, and the textures don't apply correctly:
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What program/s are used to rip models from Sonic Heroes? I would like to learn how to do that and get the boss models but with all the ai slop in every search engine now I've not been able to find anything helpful.
Posts: 245
Threads: 74
Joined: Feb 2014
05-11-2024, 10:48 PM
(This post was last modified: 05-11-2024, 11:17 PM by TeridaxXD001.)
I've been able to accurately rip Sonic Speed Simulator using Ninja Ripper 1.7.1 (I was using 2 before), converting in Noesis, then checking in Blender. However, it appears when ripping most characters, I run into an issue with eyes and mouths. The game just introduced what I believe are the first ever official 3D models of Vanilla the Rabbit and Gemerl.The models come in parts, unually with heads and torsos and legs together, then hands and feet together, then sclera, then irises, then mouths. When exporting irises and mouths the normal way in Noesis, I get another random model instead. When exporting from the preview, I get the correct model, but the geometry is off to the side, the origin is in the center of the field, and it's slightly tilted the wrong way. I have to manually send the geometry to the object origin, and it's very annoying to try and get them correctly lined up to the face.
It's probably safe to say that this is only somewhat accurate: