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Rudra no Hihou / Treasure of the Rudras (SNES)
#46
Went ahead and started the castle structures (interior).

I think I'm so far with the project, that I can already determinate its end.

These are the maps I want to do before I stop:

- Garal Clock Tower
- Netherworld (Purified)
- Danan Temple
- Sodom Castle
- Eremias' Mansion
- Cryunne Castle
- Sacred Gate (Side Areas)
- Tower of the Valiant / Danelf Coliseum
- Shumisen
- Museum of Magic

10 last sheets. After that, I'll start the tileset animations and be done with Rudra.

Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#47
Tower of the Valiant has apparently two palettes? Or maybe it's just a glitch created by the walk-through-walls moving plus map change?
I don't know, but this one here has more contrast in comparison to some maps on my older WIP (this sheet had both palettes, but I didn't notice it back then).

Eremias has two palettes too, one regular and another another one for being invaded.

All layers here are complete, except for Cryunne Castle. Next update is Danan Temple & Cryunne Castle complete. Also going for the brighter colour set first, the second set (Sodom Castle, Eremias' Manor 2, Museum of Magic) will be done after that.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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Thanked by: Raccoon Sam, Ton
#48
Set complete, time to make them ready for the site.

Btw, I gave myself a time limit until the end of May.
Otherwise this project will go on for way too long, 2 months are more than enough.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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