Anyone plan on updating this shiz? So we know where we're at?
List of progress
Idle
B
Down B
Side B
A+A
A~
(04-19-2010, 05:24 PM)Blitz Troopa Wrote: [ -> ]B
why is head still there after he throws it? It looks awkward.
EDIT: To be honest it doesn't look much like a throwing animation at all. It looks like he's passing his head through his hands and another one head flies out of nowhere.
It copies the original 8-bit one.
I would probably move the one being thrown to be on top of the one that stays rather than behind.
I think the Tondeker and... Down B need to be faster, too.
And shouldn't you have put the newest Sukapon roll?
Updated first post with the list of progress
Animations don't matter. They can always be sped up/slowed down.
If that's his idle, won't it be hard to tell which direction he's facing right away?
Yeah, maybe. I don't think it should be TOO much of a problem.
Forward Smash (A + ->)
Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position.
What do ya think?
Its beautiful!
The only problem I see is the foot that spins to the left looks a little choppy in animation.
(04-24-2010, 01:22 PM)Ran Master 27 Wrote: [ -> ]Forward Smash (A + ->)
Still a work in progress, I need to add the motion blurs and extra frames to flow back to idle position.
What do ya think?
I thought that we were using my idle animation
If so, you should adapt the attack animations to the idle one
I've tried, but it looks kinda lame...
It's hard to connect frames with an idle that looks like he's doing an Up-Tilt.
You should give it a try though, if it looks good, I'll try and follow your Idle stance.
So far for me, no luck.
I still despise the spinning idle. He should have a fairly normal idle that switches to a spinning for like, two seconds, and then moves back into the normal idle. :I