*cough*dobblepost*cough*
Well, tried the konaniram animation:
I have another version without him holding the head in the end of the move, but don't made its gif yet.
Desconsider the velocity of the animation, my pc is a bit anoying with timed things >.>
(07-14-2010, 05:08 PM)Raid Wrote: [ -> ]*cough*dobblepost*cough*
Well, tried the konaniram animation:
I have another version without him holding the head in the end of the move, but don't made its gif yet.
Desconsider the velocity of the animation, my pc is a bit anoying with timed things >.>
LOVE LOVE LOVE
So... I guess I did all of my animations for nothing :[
Mine all connect to the spinning idle I made
I hate wasting my time D:
It wasn't a waste of time. It allowed us to see which animations look better than others, thus helping us to figure out what looks better for Sukapon, as it is such a strange character.
Nice work Raid! The only thing I think would make it that tiny bit better is if, instead of rotating all the way round, his body just rotates down, and then rotates up again, instead of all the way round
I don't think they're a waste.
Aw, C'mon Solink nothing you made here was a waste of time.
Yeah man, share with us your work, nothing here is a waste
You could just edit it so that your animations now connect with the new idle.
No Solink, you didn't waste your time...
Don't think like that. Pssh, if it wasn't for your sprites, we'd have no base to start from.
We just building off of what you made. Credit goes to you.
May I ask, are we going to keep that boring A combo that's up in the first post? 'Cause it sucks, no offense. It's just Sukapon actually had a move that looks better as a rapid A attack than just... punching normally.
Ok I think you should use both idles because if he spins continuously it will confuse the player but if he spins then stops to show the player where hes facing that will help because in his game he always faced the other guy now in ssb he can face in 2 different directions.
Like if hes dodges to the edge and jump to spike another player with aerial forward and ends being aerial backwards will make players a bid mad and he will be played less.
(07-30-2010, 03:25 PM)Hi Super Duper Wrote: [ -> ]Ok I think you should use both idles because if he spins continuously it will confuse the player but if he spins then stops to show the player where hes facing that will help because in his game he always faced the other guy now in ssb he can face in 2 different directions.
Like if hes dodges to the edge and jump to spike another player with aerial forward and ends being aerial backwards will make players a bid mad and he will be played less.
yes thank you for this completely useful information, we totally did not already discuss this a thousand times and come to the conclusion that we were going to use both idles
I would suggest you thoroughly read a topic before you respond, so you don't bring up redundant subjects like this. Or at least read
the previous page.
Sorry I only skimmed through it never actually read the whole thing... My bad.
So i know the idle for Sukapon has been discussed like crazy but:
http://www.youtube.com/watch?v=1Uy7otTkfI4
why not do something like this @ 0:45 - 0:51 especially if your going to be u sing the spinning as a walking animation?