05-08-2012, 03:08 AM
05-14-2012, 07:55 PM
(05-06-2012, 07:27 PM)Reix Wrote: [ -> ]Fixed Combo:Hm...
Down Taunt:
Up Taunt:
UTilt: I need to speed this up more now that I look at it.
First hit of combo is a bit too ranged. Given that SKPN's a limbless character, I guess it's ok, but still...
Down Taunt is awesome. Kind of jumpy, but meh.
Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?
That's it.
And a bit late...
(03-01-2012, 03:25 PM)Dils Wrote: [ -> ]How?(03-01-2012, 01:44 PM)kenniky Wrote: [ -> ]
Fixed some stuff with the jump - basically, changed up Sukapon's feet for the last two frames. I think it looks a bit better now. Also switched the bg color to blue.
The hands could need some movement too.
05-16-2012, 07:01 PM
(05-14-2012, 07:55 PM)kenniky Wrote: [ -> ](05-06-2012, 07:27 PM)Reix Wrote: [ -> ]Up Taunt:
UTilt: I need to speed this up more now that I look at it.
Up Taunt's eyes are weird.
Utilt looks like he just spins around and lifts off like a helicopter. Maybe a few more frames depicting liftoff?
Up Taunt mimics his eyes in the original sprites, and UTilt mimics a character's (Forget which one) attack almost exactly.
05-19-2012, 01:25 PM
(05-06-2012, 07:27 PM)Reix Wrote: [ -> ]Fixed Combo:
For the kick part of the combo, you could fix up the shading of the head, instead of just rotating the head.
05-27-2012, 07:44 PM
Entrance-
Stance-
Walk- Repeat frames 5-12.
Run-Repeat frames 5-12.
Jump-
Basic combo
Neutral Special: Tondeker
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Hold frame 8, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
Forward Smash
Smash-
Up Smash
Smash-
Down Smash-
Smash-
Down tilt- He moves forward at frame 6.
Up tilt-
Forward tilt-
Dash attack-
Up Taunt-
DownTaunt-
Stance-
Walk- Repeat frames 5-12.
Run-Repeat frames 5-12.
Jump-
Basic combo
Neutral Special: Tondeker
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Hold frame 8, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
Forward Smash
Smash-
Up Smash
Smash-
Down Smash-
Smash-
Down tilt- He moves forward at frame 6.
Up tilt-
Forward tilt-
Dash attack-
Up Taunt-
DownTaunt-
05-29-2012, 04:36 PM
Nice work!
05-29-2012, 05:45 PM
I'd like to see all of the poses from this thread all on one sheet.
05-29-2012, 05:47 PM
Wow this is coming along isn't it? Good to see!
06-20-2012, 10:38 AM
While my internet was out I started making a sheet to mimic the style of the Gooey sheet with animations I happen to have it's still missing a lot though.
I don't know how old these animations are but it's a start.
I don't know how old these animations are but it's a start.
06-20-2012, 11:33 AM
That looks amazing Ploaj!
06-25-2012, 03:08 PM
Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?
07-07-2012, 08:13 PM
(06-25-2012, 03:08 PM)Stories Wrote: [ -> ]Hey guys, new to the forum but I've been following this project and with summer coming up I'd like to try my best to help out. That said is Sukapon missing anything?
As of here, I have every animation completed.
Weight: 95, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking
Speed: 3.73 , according to this: http://wi-fi-tournaments.forumotion.com/...to-fastest
Jump: 2.35, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl
Entrance- This should be in front, 75% transparent. A large white explosion should occur between frames 9-10.
Stance-
Walk- Repeat frames 5-12.
Run-Repeat frames 5-12.
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo
Neutral Special: Tondeker
Air
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Repeat frames 9-16
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Frames 6 and 10 should be 50% transparent and completely pink, and frames 7 and 11 should be a darker pink, and be 75% transparent.
Frames 9 and 11 should be 50% transparent and completely pink, and frames 8 and 12 should be a darker pink, and be 75% transparent.
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Hold frame 8, and make it flash white twice. This is when it does damage.
Air
Hold frame 4, and make it flash white twice. This is when it does damage.
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
Forward Smash
Smash-* This can be double pressed, like Link's. The first hit has little knockback, the second does a large amount.
Up Smash
Smash-
Down Smash-
Smash-
Neutral air- Hold frame 10 until contact with anything.
Up air-
Forward air-
Back air-
Down air- He completely stops moving during this. Meteor Smash.
Aeriel Lands-
Crouch- Hold Frame 3.
Down tilt- He moves forward at frame 6.
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab- Hold last frame.
Pummel-
Foward throw-
Up throw- He jumps up while doing this, so the spinn frames should be like this:
Back throw-
Down throw-
Final Smash- Skapon Stand Up.
This causes everyone to start taunting, similar to the Amigo Assist Trophy. It lasts about 10 seconds after the animation is finished, allowing Sukapon to attack anyone almost freely for that time.
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep- Repeat Frames 4-8.
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap- These go flying off screen in a random direction.
Revival Platform-
Preview -
Damage-
Selection Box-
Icon-Trophies-
Classic-
Adventure-
All Star-
FS-
Attacks and Sound Effects
Win Theme[flash(425,350)]http://www.youtube.com/v/Kf7Y5EudXPk[/flash] 5-11
07-07-2012, 10:09 PM
Holy crap. I admire the sheer amount of work you've done, Reix. Only thing I'd say is that a couple animations, namely the combo, seem a bit choppy and lack the fluidity or impact I'd expect them to have. Also, we've agreed on doing cards for the game rather than trophies, but thanks anyway!
Buuuut, even if it isn't perfect, Runouw should still be able to add it to the game once it's in sheet for, right?
Right?
But, I mean, fuck, we finally have another character completed/dangerously close to completion.
Buuuut, even if it isn't perfect, Runouw should still be able to add it to the game once it's in sheet for, right?
Right?
But, I mean, fuck, we finally have another character completed/dangerously close to completion.
07-10-2012, 07:00 PM
I'm not sure if any of you are interested or not, but I've made sprites for all the other characters in Joy Mech Fight, and I'm making a whole character out of Giant, and possibly others later on.
08-03-2012, 02:55 AM