06-28-2008, 09:04 PM
06-28-2008, 09:06 PM
Cshad Wrote:His right and left are the same as ares.negitive sergeant, his right when he's facing forward is our normal left, his right when facing backward it's our right.
06-29-2008, 10:28 AM
pikspiksmaroator Wrote:Dammit Aj, she's Ana
Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?
Yeah pretty much, and thanks.
06-29-2008, 11:59 AM
I like it xd
But I'm pretty sure Ninten doesn't have a backpack. And the fan remake makes him have a bandana around his neck.
But hey, that's very minor
But I'm pretty sure Ninten doesn't have a backpack. And the fan remake makes him have a bandana around his neck.
But hey, that's very minor

06-29-2008, 03:35 PM
o0
Thiers no packpack on him, on any of the sprites ive made of him.
Thiers no packpack on him, on any of the sprites ive made of him.
06-29-2008, 04:54 PM
![[Image: shtuffeq6.png]](http://img521.imageshack.us/img521/2585/shtuffeq6.png)
Update.
Pacman colors are temp. Can someone find me a nes game where they use yellow colors? I base my hueshifts off of the nes game colors (for some) :X.
Also possible ninten moveset;
Neutral B - Hypnosis (puts opponent to sleep)
Side B - Brain Shock (gives the effect of a shield break) (chargeable for range)
Up B - PK Thunder (shoots Ninten forward)(when hitting someone, the thunder grows smaller)
Down B - PSI Shield (protect from projectiles and items)
Neutral A combo - Kick, kick, punch
Side A smash (also title without charge) - Aluminum Bat (chargeable)
Up A tilt - Hands thrust upwards (PSI effect when on contact with someone)
Up A smash - A thrust kick upwards (a PSI effect is shot upwards)
Down A - A sliding kick
Down A (charged) - Sling shot (points towards ground, ammo bounces)
Neutral air A - Spins
Down air A - Thrusts bat down
Side air A - Thrusts hands forward (PK effects as well)
Opposite side Air A - Thrusts bat beneath him and backwards
Up Air A - Thrusts bat upwards
Grab hit - Knees?
Side throw - Slung with the sling shot
Down Throw - Throws to the groung and attacks with psi effects while opponent is on the ground
Up throw - Launched upwards
What am I missing/what needs to be edited
06-29-2008, 07:40 PM
Oh...
Sorry :o
Sorry :o
06-30-2008, 01:30 PM
![[Image: shtuffjr2.png]](http://img74.imageshack.us/img74/7874/shtuffjr2.png)
Began walk
Ill prolly end up skipping it and ust doing a run
Or maybe Ill make him float while he walks or something
![[Image: nintenidlezs7.gif]](http://img76.imageshack.us/img76/606/nintenidlezs7.gif)
06-30-2008, 05:32 PM
![[Image: shtuffyv7.png]](http://img210.imageshack.us/img210/6666/shtuffyv7.png)
Animations please >:?
Basic list so far -
Idle X
Runstart X
Run X
Stop X
Turning frame -
Jumping -
Falling -
Landing -
Guarding -
Air Guarding -
Hit -
07-01-2008, 08:33 PM
![[Image: shtuffqc5.png]](http://img366.imageshack.us/img366/2894/shtuffqc5.png)
Remaking him etc
Looks good? And C+C?
07-02-2008, 04:01 PM
07-02-2008, 10:37 PM
![[Image: shtuffup9.png]](http://img234.imageshack.us/img234/5006/shtuffup9.png)
WIP sketch of what I may do for giygas. Since I cant make the normal front facing tube thing right I think Ill make him like a boss in the corner of the screen. And ninten idle. Can someone animate it for me?
07-02-2008, 10:54 PM
You NEED to make Teddy >:
Anyway,
![[Image: ninten.gif]](http://i119.photobucket.com/albums/o156/A1exi_911/ninten.gif)
Is it to fast/slow?
I'm sorry for the colors :/
Anyway,
![[Image: ninten.gif]](http://i119.photobucket.com/albums/o156/A1exi_911/ninten.gif)
Is it to fast/slow?
I'm sorry for the colors :/
07-02-2008, 11:17 PM
A little faster please
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?
Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?
Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
07-03-2008, 12:00 AM
Cshad Wrote:A little faster pleaseI meant you need to sprite Teddy in that style you made(before)
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?
Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
Also, If you add SNES characters, do pokey/porky or Jeff
giygas should be a boss
![[Image: ninten-1.gif]](http://i119.photobucket.com/albums/o156/A1exi_911/ninten-1.gif)