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Dammit Aj, she's Ana Very Sad


Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?
Cshad Wrote:His right and left are the same as ares.
negitive sergeant, his right when he's facing forward is our normal left, his right when facing backward it's our right.
pikspiksmaroator Wrote:Dammit Aj, she's Ana Very Sad


Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?

Yeah pretty much, and thanks.
I like it xd

But I'm pretty sure Ninten doesn't have a backpack. And the fan remake makes him have a bandana around his neck.


But hey, that's very minor Cute
o0
Thiers no packpack on him, on any of the sprites ive made of him.
[Image: shtuffeq6.png]

Update.
Pacman colors are temp. Can someone find me a nes game where they use yellow colors? I base my hueshifts off of the nes game colors (for some) :X.

Also possible ninten moveset;

Neutral B - Hypnosis (puts opponent to sleep)
Side B - Brain Shock (gives the effect of a shield break) (chargeable for range)
Up B - PK Thunder (shoots Ninten forward)(when hitting someone, the thunder grows smaller)
Down B - PSI Shield (protect from projectiles and items)

Neutral A combo - Kick, kick, punch
Side A smash (also title without charge) - Aluminum Bat (chargeable)
Up A tilt - Hands thrust upwards (PSI effect when on contact with someone)
Up A smash - A thrust kick upwards (a PSI effect is shot upwards)
Down A - A sliding kick
Down A (charged) - Sling shot (points towards ground, ammo bounces)

Neutral air A - Spins
Down air A - Thrusts bat down
Side air A - Thrusts hands forward (PK effects as well)
Opposite side Air A - Thrusts bat beneath him and backwards
Up Air A - Thrusts bat upwards

Grab hit - Knees?
Side throw - Slung with the sling shot
Down Throw - Throws to the groung and attacks with psi effects while opponent is on the ground
Up throw - Launched upwards

What am I missing/what needs to be edited
Oh...


Sorry :o
[Image: shtuffjr2.png]

Began walk
Ill prolly end up skipping it and ust doing a run
Or maybe Ill make him float while he walks or something

[Image: nintenidlezs7.gif]
[Image: shtuffyv7.png]

Animations please >:?

Basic list so far -
Idle X
Runstart X
Run X
Stop X
Turning frame -
Jumping -
Falling -
Landing -
Guarding -
Air Guarding -
Hit -
[Image: shtuffqc5.png]

Remaking him etc
Looks good? And C+C?
[Image: shtuffpj0.png]

update with arm and wip giygas
[Image: shtuffup9.png]

WIP sketch of what I may do for giygas. Since I cant make the normal front facing tube thing right I think Ill make him like a boss in the corner of the screen. And ninten idle. Can someone animate it for me?
You NEED to make Teddy >:
Anyway,
[Image: ninten.gif]
Is it to fast/slow?
I'm sorry for the colors :/
A little faster please
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?

Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
Cshad Wrote:A little faster please
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?

Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
I meant you need to sprite Teddy in that style you made(before)
Also, If you add SNES characters, do pokey/porky or Jeff
giygas should be a boss
[Image: ninten-1.gif]Is it still too slow?
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