...maybe jumpy wasn't the right word...
I meant that those orange circles aren't moving right.
I made a sketch of the ball: the left is correct and the right is wrong. The circles on the left ball move in a slight curve fashion. The right one, though, is irregular.
Your animation, unfortunately, is like the second ball. I'm afraid it'll take a lot of work to fix it though...
If I change it they'll be aligned straight because it's a one pixel difference and near impossible to represent the first ball at such a small size. And no I'm not going to use subpixeling this time, would unnecessarily up the colour count.
Now, don't take this the wrong way. I can see it too but I don't think it can be fixed. And if it can, I don't know the best possible way.
Okay. Do it as you please. I don't think I'd fix it if I were you too, that's a complex animation :o
That's the easiest part. I'd totally do it if I knew a good way to make the movement smoother without subpixeling.
hmm... I think that is possible.
all you need is to fix those
parts, since the middle part is ok.
Okay I'll try moving the spikes on the top part one pixel to the sides earlier in the animation so it doesn't look as...jumpy.
Sorry for the double post, but it's an update. And I think it looks less jumpy.
OLD
NEW
So anyone got any last-minute crits before I move on to fixing the shading and thus finishing the ball animation?
-----V
that spike is still jumpy.
are you gonna fix the shading on the spikes on the side?
@Gorsal: If we're being picky, but I'll admit the top spike could use a bit more work still. Want to actually finish this thing this year.
@Charlie: Yeah, I won't overlook it.
much better, methinks. I can't see any jerkiness anymore.
I'm not liking how the light source shifts up and down. Otherwise, the animation is beautiful.
The shadow is too abrupt, rest is beautiful.