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Full Version: Lunar 2: Eternal Blue Complete
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Nice! I'll wait ti lthe icons so I know you're ready to submit. Tongue
Update on the former sheet (I've also edited my post above):

http://img714.imageshack.us/img714/1539/...innerl.png
Surprisingly, Animget was too slow to get one frame of the cell door animation (or it's unused, I don't know).

And a new one, Dragonship "Destiny" Outer:
http://img194.imageshack.us/img194/6565/...youter.png
Some backgrounds, I'm currently in Neo-Vane and will meet the Black Fiend soon, he's one of the best-looking enemies in the whole Lunar series:
http://img710.imageshack.us/img710/7779/bgs1.png
http://img685.imageshack.us/img685/1105/bgs2.png
wonderful battle backs, I'm sure I will use it! Big Grin
with credits to you, obviously Tongue
No problem ^^
Unfortunately, these Backgrounds are a little bit smaller as the ones in SSSC, 320x224 pixel (-16 pixel in the height).

And a new one, Azado Shrine Outer:
http://img28.imageshack.us/img28/1110/az...eouter.png
Looking good!
Update on Taben's Peak (I've also edited my post above), a part of Lemina's head was still visible:
http://img715.imageshack.us/img715/5081/tabenspeak.png

And a new one, Nota Bridge:
http://img64.imageshack.us/img64/7328/notabridge.png
mah boi, dinner
or else
pentagulia, inner

http://img716.imageshack.us/img716/7104/...ainner.png
All 9 icons:

[Image: icondd.png][Image: iconalthenasspring.png][Image: iconddks.png]
[Image: iconbgs2.png][Image: iconbgs1.png][Image: iconnotabridge.png]
[Image: iconpentaguliainner.png][Image: iconazadoshrineouter.png][Image: icontabenspeak.png]

The 10th one is Dragonship "Destiny" Outer, but I will add some more tiles for this sheet (not much). I will submit it later, now I want to play some more of the game Tongue
Neo-Vane is done:
[Image: neovaneoutericon.png]
http://img26.imageshack.us/img26/3288/neovaneouter.png

Fun fact: Neo-Vane is the only city which uses duplicates for its interior.
[Image: neovaneinnericon.png]
http://img194.imageshack.us/img194/5840/...einner.png

Like the interior of the dragonship, why do they hide one animation frame in the VRAM?
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