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how's this.
[Image: dreadkongv30.png]
Why did you put up what dread-kong used to look like?

And its not funky-kong ,its Dread-kong.

AND DAMNIT YOU STILL HAVEN'T SPRITED WHATEVER HES FIRING!
He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball.
(02-02-2010, 02:47 PM)TomGuycott Wrote: [ -> ]He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball.

Like Luigi's Side B in Brawl?
Just watch a video of actual gameplay, he does it plenty: http://www.youtube.com/watch?v=4FY6TjausxE
[Image: dreadkongv41.png]
i really got to working on it,and fixed a lot of stuff.
now,is this good enough to submit now?
if not,tell me why and i'll fix it.
Dread locks are bothering me.

And your next project, that ninjape, what is that from exactly?
Just so you know Im probably going to use this in my game. good job
you could resprite his head for those animations (principally charging) so it'll look better. You also need to make his arm more curvy in the victory pose.
how's this?
[Image: dreadkongv45.png]
i tried to fix his arm in poses 3 &4 of the 'win' pose,but i had some trouble.
edit:fixed it!i think.
hey,not to be rude...but can somebody answer me on my last post already?
the gray part of his arm looks pillowed

still, you need to make the heads more different on those animations
You need a better palette, there is almost no contrast inbetween your shades.
When he is shooting, shouldn't he turn towards the direction he is facing?
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