01-26-2010, 01:59 AM
01-26-2010, 12:14 PM
Did I mention how much I'm hyping this and that I wish A FUCKIN GAMESTOP WAS OPEN RIGHT NOW
AAAAAAAAAAAAAGH IT'S KILLING ME INSIDE
AAAAAAAAAAAAAGH IT'S KILLING ME INSIDE
01-26-2010, 03:39 PM
My copy is sitting right next to me. I'm.....so happy.
01-26-2010, 03:46 PM
So holy fucking shit I'm playing it right now and the battles feel so much better
and multiple kicks is the best idea ever
and multiple kicks is the best idea ever
01-26-2010, 05:22 PM
how many people do i have to kill IRL so they shower me with blood and money so i can buy this
01-26-2010, 06:18 PM
Cannot wait for this game, Probably will buy it in the near future.
01-26-2010, 07:10 PM
Thank God for Soft modding. It's like RENTING except when you want the package and book you can just buy it cheap!
01-27-2010, 11:50 AM
Just beat the game on Mild.
Mild is a bigger challenge in this game than Bitter was in the first NMH. This game is perfect. Everything is handled so well. Your old weapons don't become obsolete when you get new ones since each weapon has a completely different playstyle. I'm finding myself using the Peony a lot because of its huge range and power, despite its speed being equal to that of a snail's pace.
Oh, and also, since each weapon uses its own battery meter, in a stressful situation it can be a much better idea to switch your weapon rather than spend time recharging it. You're invincible while your weapon is switching since it has to load the new weapon into the game and set up your new movelist.
The soundtrack in this game is also completely amazing from start to finish. Good storyline, it actually starts getting intense as you get farther into the game. The ending is EXCELLENT. None of the bossfights are repetitive at all; I actually found myself dying a few times in this game, something that rarely happened in the first one.
The levels aren't linear anymore; and you actually run into more than just one or two types of enemies. A level doesn't take two minutes to complete; they're actually LONG now. Hell, some levels will actually take you 15+ minutes before you get to the boss; like they should.
This takes every aspect of the first game and improves it so well. This truly is a sequel, and one of the few games that does not disappoint the hype.
EDIT: Oh and one more thing that I just noticed... as your Ecstacy Gauge (the tiger at the bottom right) fills up, the Peony gets practically TWICE as long.
Mild is a bigger challenge in this game than Bitter was in the first NMH. This game is perfect. Everything is handled so well. Your old weapons don't become obsolete when you get new ones since each weapon has a completely different playstyle. I'm finding myself using the Peony a lot because of its huge range and power, despite its speed being equal to that of a snail's pace.
Oh, and also, since each weapon uses its own battery meter, in a stressful situation it can be a much better idea to switch your weapon rather than spend time recharging it. You're invincible while your weapon is switching since it has to load the new weapon into the game and set up your new movelist.
The soundtrack in this game is also completely amazing from start to finish. Good storyline, it actually starts getting intense as you get farther into the game. The ending is EXCELLENT. None of the bossfights are repetitive at all; I actually found myself dying a few times in this game, something that rarely happened in the first one.
The levels aren't linear anymore; and you actually run into more than just one or two types of enemies. A level doesn't take two minutes to complete; they're actually LONG now. Hell, some levels will actually take you 15+ minutes before you get to the boss; like they should.
This takes every aspect of the first game and improves it so well. This truly is a sequel, and one of the few games that does not disappoint the hype.
EDIT: Oh and one more thing that I just noticed... as your Ecstacy Gauge (the tiger at the bottom right) fills up, the Peony gets practically TWICE as long.
01-27-2010, 03:01 PM
I actually just bought the Peony from Naomi. It's fucking crazy! Love the red color though.
01-27-2010, 04:08 PM
(01-27-2010, 11:50 AM)Xander Crews Wrote: [ -> ]Just beat the game on Mild.
Mild is a bigger challenge in this game than Bitter was in the first NMH. This game is perfect. Everything is handled so well. Your old weapons don't become obsolete when you get new ones since each weapon has a completely different playstyle. I'm finding myself using the Peony a lot because of its huge range and power, despite its speed being equal to that of a snail's pace.
Oh, and also, since each weapon uses its own battery meter, in a stressful situation it can be a much better idea to switch your weapon rather than spend time recharging it. You're invincible while your weapon is switching since it has to load the new weapon into the game and set up your new movelist.
The soundtrack in this game is also completely amazing from start to finish. Good storyline, it actually starts getting intense as you get farther into the game. The ending is EXCELLENT. None of the bossfights are repetitive at all; I actually found myself dying a few times in this game, something that rarely happened in the first one.
The levels aren't linear anymore; and you actually run into more than just one or two types of enemies. A level doesn't take two minutes to complete; they're actually LONG now. Hell, some levels will actually take you 15+ minutes before you get to the boss; like they should.
This takes every aspect of the first game and improves it so well. This truly is a sequel, and one of the few games that does not disappoint the hype.
EDIT: Oh and one more thing that I just noticed... as your Ecstacy Gauge (the tiger at the bottom right) fills up, the Peony gets practically TWICE as long.
this just makes me want to play the game more
but
i'm gonna force myself to beat the first one before I start the second, as much as I dislike certain parts of it.
01-27-2010, 08:32 PM
WOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOW!!!!!
This game is everything I've wanted, and more! Oh man, I wanted to make myself stop to savor it, but I couldn't put the fucking thing down!
Here are my favorite non-spoilerish aspects: The weapons not becoming obsolete is a BIG plus, but really I just use whatever weapon in a situation that I think would look the coolest. However, that's not to say that I didn't switch to the Peony for a couple of fights with big guys, and the double whatevers for big groups of small, slashable thugs. I found myself using the Cameilla(?) MK III, which I found at max stats could one hit basic thugs with that slash you do by swinging the Wii-mote, so I spammed the hell out of that mess.
Biggest pluses were the fact that you didn't have to bike around the city anymore. SOOOOO much easier, so much better. The 8-bit minigames were okay, some of them weren't sensitive enough to the controls for whatever reason, but they were playable. However, I found that I only had to play each game once to get enough money to do everything I wanted to do, like the training and buying from Naomi. It was a BIG plus that you actually earned a good amount of money through work.
One disappointment was the fact that Naomi only sold you TWO weapons. Granted, I'm thrilled with what I do have, but the fact she's around just to sell you two weapons almost makes having her around a complete waste... Oh wait, tits.
Well, those are my feelings on NMH2. I'm gonna take a break, play some Tatsunoko vs Capcom, and move on to Bitter later in the week.
This game is everything I've wanted, and more! Oh man, I wanted to make myself stop to savor it, but I couldn't put the fucking thing down!
Here are my favorite non-spoilerish aspects: The weapons not becoming obsolete is a BIG plus, but really I just use whatever weapon in a situation that I think would look the coolest. However, that's not to say that I didn't switch to the Peony for a couple of fights with big guys, and the double whatevers for big groups of small, slashable thugs. I found myself using the Cameilla(?) MK III, which I found at max stats could one hit basic thugs with that slash you do by swinging the Wii-mote, so I spammed the hell out of that mess.
Biggest pluses were the fact that you didn't have to bike around the city anymore. SOOOOO much easier, so much better. The 8-bit minigames were okay, some of them weren't sensitive enough to the controls for whatever reason, but they were playable. However, I found that I only had to play each game once to get enough money to do everything I wanted to do, like the training and buying from Naomi. It was a BIG plus that you actually earned a good amount of money through work.
One disappointment was the fact that Naomi only sold you TWO weapons. Granted, I'm thrilled with what I do have, but the fact she's around just to sell you two weapons almost makes having her around a complete waste... Oh wait, tits.
I loved the references made to the unplayable encounter between Helter Skelter and Travis from the first game. If you've seen the eeeearly trailer for the original game (which I think is an unlockable in said game), you see it play out similarly to Skelter Helter's encounter with Travis with the decoy cloak and glasses. Also the fact you actually fought someone at the beginning was a plus too.
The game actually seemed easier to me, but I attribute that to two things: One, the fighting system has made awesome additions and improvements, and two, I REALLY got into it. I was swinging those remotes around so hard I thought I was gonna break em. I also have yet to experience the game on Bitter, which will likely make several of the boss fights a lot harder than I thought they were my first time through. Two particular ones that they hyped up that I thought were gonna be hard fights were those with Magaret and Alice, but I found Magaret to be surprisingly easy by swinging like a madman, and Alice's only serious danger to me was when she suspends herself up in the air.
I also liked how they handled cutting down the ranks of assassins. I knew right from the get-go that they wouldn't have 51 bosses, and the second I heard about a cheerleader SQUAD, I knew each one of them would be a ranked assassin. The same goes with the battle royale story, and I loved the fact that it introduced a chance to fight Dr. Letz Shake, as easy as he might have been. I actually got my Ecstasy all the way up and tore the crap out of him. I also liked the fact that someone below your rank challenges YOU, but I feel that was underutilized... I could have gone for at least ONE more assassin like that.
I think the hardest boss fight I had (aside from the final) was with Ryuji or whoever he was. Not the biking segment, he actually drove HIMSELF off the cliff, and I didn't even see it happen! However, I let my guard down way too many times, and because of his dragon I ended up dying three times. He's a badass, though, so it's okay.
I did like the segments where you play as Shinobu and Henry, but whereas Shinobu featured two rather complete levels to utilize her more unique play style (and I loved the Destroyman boss fight, I did not expect that reveal AT ALL from the footage they showed us of him in trailers), Henry on the other hand was nerfed with only one boss fight. Granted, I thought it was hilarious seeing the girl with giant robot arms skipping his way and pointing at him simultaneously with both hands, but seriously, one boss? No thugs? Total jipp. Maybe there's some crazy unlockable Henry Mode I might have missed, but I won't hold my breath.
I didn't know what to expect at the Rank 1 fight, but I certainly did not expect midget man, nor super midget man, nor godzilla-balloon midget man. Seriously though, I thought it was hilarious that the president of Pizza Batt was the final boss, because in the first game, there are three missions in the assassin missions where you kill the president of said company (but for some reason I think it was called Pizza Butt in NMH1, correct me if I'm wrong). I do believe that was his father and brothers that he referred to, and I find this hilarious because those missions are the best for earning quick cash in NMH1, so it's almost guarenteed that you played those at least once unless you're a masochist. I expected a second form, but not a third, and to be honest, as crazy and over-the-top as all forms of the boss may be, it's a crazy and over-the-top game. The final form sure pissed me off whenever I missed blocking his red beam back at him... I could never avoid the breath move he does when he succeeds with the red beam.
I read a couple of threads on GameFAQs while looking for tidbits on potential unlockables, and I read a couple of people really bashing the ending. They said that the first game had a much more conclusive ending that answered more questions. I call bullshit, they didn't answer ANY questions that didn't get brought up in the ending itself, and it raised a hell of a lot more. Besides, it is the nature of the game, and personally, I thought the ending was a perfect conclusion to Travis' story. He goes through hell and finally gets his happy ending. But what really creeps me out is that he's the guy who's been watching Sylvia through all those cutscenes where she's talking through the window on the phone, and at one point there's a pile of tissues stacking up... uugh.
The game actually seemed easier to me, but I attribute that to two things: One, the fighting system has made awesome additions and improvements, and two, I REALLY got into it. I was swinging those remotes around so hard I thought I was gonna break em. I also have yet to experience the game on Bitter, which will likely make several of the boss fights a lot harder than I thought they were my first time through. Two particular ones that they hyped up that I thought were gonna be hard fights were those with Magaret and Alice, but I found Magaret to be surprisingly easy by swinging like a madman, and Alice's only serious danger to me was when she suspends herself up in the air.
I also liked how they handled cutting down the ranks of assassins. I knew right from the get-go that they wouldn't have 51 bosses, and the second I heard about a cheerleader SQUAD, I knew each one of them would be a ranked assassin. The same goes with the battle royale story, and I loved the fact that it introduced a chance to fight Dr. Letz Shake, as easy as he might have been. I actually got my Ecstasy all the way up and tore the crap out of him. I also liked the fact that someone below your rank challenges YOU, but I feel that was underutilized... I could have gone for at least ONE more assassin like that.
I think the hardest boss fight I had (aside from the final) was with Ryuji or whoever he was. Not the biking segment, he actually drove HIMSELF off the cliff, and I didn't even see it happen! However, I let my guard down way too many times, and because of his dragon I ended up dying three times. He's a badass, though, so it's okay.
I did like the segments where you play as Shinobu and Henry, but whereas Shinobu featured two rather complete levels to utilize her more unique play style (and I loved the Destroyman boss fight, I did not expect that reveal AT ALL from the footage they showed us of him in trailers), Henry on the other hand was nerfed with only one boss fight. Granted, I thought it was hilarious seeing the girl with giant robot arms skipping his way and pointing at him simultaneously with both hands, but seriously, one boss? No thugs? Total jipp. Maybe there's some crazy unlockable Henry Mode I might have missed, but I won't hold my breath.
I didn't know what to expect at the Rank 1 fight, but I certainly did not expect midget man, nor super midget man, nor godzilla-balloon midget man. Seriously though, I thought it was hilarious that the president of Pizza Batt was the final boss, because in the first game, there are three missions in the assassin missions where you kill the president of said company (but for some reason I think it was called Pizza Butt in NMH1, correct me if I'm wrong). I do believe that was his father and brothers that he referred to, and I find this hilarious because those missions are the best for earning quick cash in NMH1, so it's almost guarenteed that you played those at least once unless you're a masochist. I expected a second form, but not a third, and to be honest, as crazy and over-the-top as all forms of the boss may be, it's a crazy and over-the-top game. The final form sure pissed me off whenever I missed blocking his red beam back at him... I could never avoid the breath move he does when he succeeds with the red beam.
I read a couple of threads on GameFAQs while looking for tidbits on potential unlockables, and I read a couple of people really bashing the ending. They said that the first game had a much more conclusive ending that answered more questions. I call bullshit, they didn't answer ANY questions that didn't get brought up in the ending itself, and it raised a hell of a lot more. Besides, it is the nature of the game, and personally, I thought the ending was a perfect conclusion to Travis' story. He goes through hell and finally gets his happy ending. But what really creeps me out is that he's the guy who's been watching Sylvia through all those cutscenes where she's talking through the window on the phone, and at one point there's a pile of tissues stacking up... uugh.
01-27-2010, 10:37 PM
I want this game, but my current financial situation says I can't get it
01-27-2010, 11:22 PM
Tommy;
I was sad you couldn't fight Helter Skelter, he seemed really cool.
I was sad you couldn't fight Helter Skelter, he seemed really cool.
01-28-2010, 10:07 PM
THERE'S A BOSS RUSH MODE!!! You unlock Deathmatch after beating the game, a mode where you can select and fight any of the bosses!!!! YES YES YES YES YES!
01-29-2010, 04:54 PM
http://screwattack.com/videos/VGR-No-Mor...e-Struggle
Meh, this makes NM2 look a lot worse than how Dazz described it.
Meh, this makes NM2 look a lot worse than how Dazz described it.