01-26-2010, 01:42 PM
01-26-2010, 02:08 PM
Counterparts ->
Angel Knight / Star Seraph:
http://www.spriters-resource.com/psx_ps2...index.html
Medusa Eye:
http://www.spriters-resource.com/snes/ta...heet/13792
Just for the lulz, it's funny to see how similar some enemies are ^^
Another topic (WIP from my early ripping experiments):
I think something is wrong with your colours, the fell worm on your sheet looks different.
Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore.
Angel Knight / Star Seraph:
http://www.spriters-resource.com/psx_ps2...index.html
Medusa Eye:
http://www.spriters-resource.com/snes/ta...heet/13792
Just for the lulz, it's funny to see how similar some enemies are ^^
Another topic (WIP from my early ripping experiments):
I think something is wrong with your colours, the fell worm on your sheet looks different.
Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore.
01-26-2010, 02:37 PM
(01-26-2010, 02:08 PM)Davias Wrote: [ -> ]Counterparts ->
Angel Knight / Star Seraph:
http://www.spriters-resource.com/psx_ps2...index.html
Medusa Eye:
http://www.spriters-resource.com/snes/ta...heet/13792
Just for the lulz, it's funny to see how similar some enemies are ^^
Another topic (WIP from my early ripping experiments):
I think something is wrong with your colours, the fell worm on your sheet looks different.
Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore.
Thanks for the input yea your right about the slime i had hell with that one. And i think touched up the fellworm to much maybe?
01-26-2010, 03:07 PM
If you're going to submit as a rip and not a custom, please don't "touch up" the sprites.
01-26-2010, 03:16 PM
(01-26-2010, 03:07 PM)Tonberry2k Wrote: [ -> ]If you're going to submit as a rip and not a custom, please don't "touch up" the sprites.
Gotcha ill remove the fellworm from the submission
01-27-2010, 05:21 PM
yeah, the slime was really hard to catch. But he's still incomplete, your other sheets have also some problems (no movement through the battlefield, hit pose and so on).
I suggest you check them again and using F1 (zsnes 1.5):
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place
You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.
Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).
Other method: YY-CHR
http://www.spriters-resource.com/resourc...ychr-snes/
Note that I ripped my Star Ocean WIP 3 or 4 years ago, I was not informed about better/more comfortable methods. I only used SNES9x, which was not the best decision.
I suggest you check them again and using F1 (zsnes 1.5):
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place
You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.
Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).
Other method: YY-CHR
http://www.spriters-resource.com/resourc...ychr-snes/
Note that I ripped my Star Ocean WIP 3 or 4 years ago, I was not informed about better/more comfortable methods. I only used SNES9x, which was not the best decision.
01-27-2010, 06:27 PM
Saber Bunny and Arachmene are both dead links.
EDIT: and is it supposed to be "Bushwhacker"? or is that right?
EDIT: and is it supposed to be "Bushwhacker"? or is that right?
01-28-2010, 04:55 AM
(01-27-2010, 06:27 PM)Tonberry2k Wrote: [ -> ]Saber Bunny and Arachmene are both dead links.
EDIT: and is it supposed to be "Bushwhacker"? or is that right?
fixed
01-28-2010, 12:09 PM
Thanks!
03-05-2010, 07:36 AM
Ah, great game and you have made a terrific work in ripping the sprites.