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Not to take over the topic Vaati, but I thought I'd post this here since I don't think I'll rip anything else from this game.
But here you are;
[Image: tempj.png]
(02-01-2010, 05:37 AM)Dazz Wrote: [ -> ]Not to take over the topic Vaati, but I thought I'd post this here since I don't think I'll rip anything else from this game.
But here you are;
[Image: tempj.png]
Great job however I like piecing the work together for whoever uses the sheet just to give them less hard work. I appreciate your work thank you.
A lot of those sprites have various positions that the head moves around in. To make every pose would take a very long time, and close to impossible.
(02-01-2010, 08:07 AM)Dazz Wrote: [ -> ]A lot of those sprites have various positions that the head moves around in. To make every pose would take a very long time, and close to impossible.
Not nearly if you have a GBASP to play Four Swords Adventures on your Wii as a controller and compare the Sprites on the GBA screen to the parts on the computer to put them together or you can just take screenshots using the emulator and look at them while putting them together. I'm really great at obverving and puzzles are one of my favorite activities infact I already am close to finishing a few Sprite Sheets Wink
(01-29-2010, 05:24 PM)Vaati Wrote: [ -> ]
(01-29-2010, 01:19 PM)Chaofanatic Wrote: [ -> ]
(01-27-2010, 02:12 PM)Vaati Wrote: [ -> ]I wish I could but the 3D effects aren't necessarly Sprites because they have graphics simular to those of a Game with cel shaded characters and anime like special effects. The only thing you can rip from the Game is the Sprites you see that don't fall into that catigory.
But they are saved as 2D textures in the games files arnt they? If so then a texture dump with Dolphin should bring them out.

The texture dump hasn't dumped any Wind Waker Smoke other then the one on the GBA Screen.
Well I remember looking through Wind Waker's graphics with dolphin before and it appears that certain puffs of smoke like the dirt link kicks up when he rolls are 3D models with an *odd* texture effect applied, while things like bombs exploding are 2D sprites made out of a back layer that is the smoke puff and a front layer that is the swirly bit.

*odd*: I mean the swirly bit texture is always set to be facing toward the camera at all times and the 3D model acts as a masking effect so that said swirly bit only shows up in that area... This version of smoke is noticable because of how it has shading on the bottom, and if you are to turn the camera you will see how the shading changes with the angle but the swirl does not.
It's been a lil long just beat the Game on the Emulator a few days ago so I have loads of work to do.

Sprite Sheet
[Image: thefourroyaljewals.png]
Sprite Icon
[Image: thefourroyaljewelssprit.png]
Major update it's been a while since I've ripped anything I hate school.

Sprite Sheets
Buzz Blobs
[Image: fsagbascreenbuzzblobs.png]
Floor Master
[Image: fsagbascreenfloormaster.png]
Poe and Big Poe
[Image: fsagbascreenpoeandbigpo.png]
Force Fairies
[Image: fsagbascreenforcefaries.png]

Sprite Icons
Buzz Blobs Sprite Icon
[Image: buzzblobsspriteicon.png]
Floor Master Sprite Icon
[Image: floormastericon.png]
Force Fairies Sprite Icon
[Image: forcefairiesicon.png]
Poe and Big Poe Sprite Icon
[Image: poeandbigpoeicon.png]
You should put all the enemies on one sheet.
(02-12-2010, 11:54 AM)Tonberry2k Wrote: [ -> ]You should put all the enemies on one sheet.
It's gonna be super huge can I divide them into catigories like Land Enemies, Cave Enemies, Dungeon Enemies, ETC if it's alright with you.
That's fine.
The text in Four Swords Adventures is probably the best Zelda text I've seen in my oppinion.
English Script Text
[Image: fsaenglishtext.png]
English Script Text Icon
[Image: englishscripttexticon.png]
Those aren't Poe, they are Ghini.
(02-12-2010, 07:57 PM)Chaoxys Wrote: [ -> ]Those aren't Poe, they are Ghini.
Oh sh*t my bad the Big Poe Boss was giving me confusion because their laughs are completely the same thanks for the point out.
Heres the second boss of Hyrule Castle later on in the Game Jalhalla the Big Poe.
Sprite Sheet
[Image: fsagbascreenjalhalla1.png]
Sprite Icon
[Image: jalhallathebigpoeicon.png]
Is it really that pixelated in-game?
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