02-27-2010, 02:53 PM
02-27-2010, 04:32 PM
Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...?
02-27-2010, 04:42 PM
(02-27-2010, 04:32 PM)Random Talking Bush Wrote: [ -> ]Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...?If I were you I would rip them
The sheet would be complete with them
02-28-2010, 12:41 AM
RTB, you make me very happy.
03-01-2010, 08:21 PM
Progress update on MegaMan -- I've got all of his palettes and large sprites from MegaMan 1-3, and all of his sprites from MegaMan 9. Now, I'm on to MegaMan 10's.
Oh, and there's a few interesting things I found in MegaMan 10's graphics. Spoiler'd, of course, as it's gonna be DLC. I can guarantee it.
Oh, and there's a few interesting things I found in MegaMan 10's graphics. Spoiler'd, of course, as it's gonna be DLC. I can guarantee it.
Bass, Enker, Punk and Ballade.
03-01-2010, 08:24 PM
Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
03-01-2010, 09:34 PM
(03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
The MegaMan Killers aren't too much different from their GB sprites, except they have differences in shading and (obviously) colourization. Bass is obviously edited from MegaMan's sprites brand new.
The palettes are all sorts of wrong, as I can't emulate MM10 on my computer (and it wouldn't matter, anyway, as I've never seen them in-game). Also, sprites from other games for comparison purposes, yoinked from Sprites-Inc and that Rockman 7 Famicom fangame.
Also also, there's three blank spots in the inventory, three Special Stages going to be released, and three extra weapon icons.
The palettes are all sorts of wrong, as I can't emulate MM10 on my computer (and it wouldn't matter, anyway, as I've never seen them in-game). Also, sprites from other games for comparison purposes, yoinked from Sprites-Inc and that Rockman 7 Famicom fangame.
Also also, there's three blank spots in the inventory, three Special Stages going to be released, and three extra weapon icons.
03-01-2010, 10:15 PM
(03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ](03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
The MegaMan Killers aren't too much different from their GB sprites, except they have differences in shading and (obviously) colourization. Bass is obviously edited from MegaMan's sprites brand new.
The palettes are all sorts of wrong, as I can't emulate MM10 on my computer (and it wouldn't matter, anyway, as I've never seen them in-game). Also, sprites from other games for comparison purposes, yoinked from Sprites-Inc and that Rockman 7 Famicom fangame.
Also also, there's three blank spots in the inventory, three Special Stages going to be released, and three extra weapon icons.
Spoiler'd for DLC overview.
Okay, Terble is ew. Who designed his sprites? probably Inti. Like they did with 8-Bit Grey and (possibly) Hoshikawa Mega (How I call SF MM)
I can see thier purpose though. Either bosses or just eye-candy for the borders, then.. there's Tango.
I can see thier purpose though. Either bosses or just eye-candy for the borders, then.. there's Tango.
03-01-2010, 10:22 PM
(03-01-2010, 10:15 PM)Gaia Wrote: [ -> ](03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ](03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
The MegaMan Killers aren't too much different from their GB sprites, except they have differences in shading and (obviously) colourization. Bass is obviously edited from MegaMan's sprites brand new.
The palettes are all sorts of wrong, as I can't emulate MM10 on my computer (and it wouldn't matter, anyway, as I've never seen them in-game). Also, sprites from other games for comparison purposes, yoinked from Sprites-Inc and that Rockman 7 Famicom fangame.
Also also, there's three blank spots in the inventory, three Special Stages going to be released, and three extra weapon icons.
Spoiler'd for DLC overview.
Okay, Terble is ew. Who designed his sprites? probably Inti. Like they did with 8-Bit Grey and (possibly) Hoshikawa Mega (How I call SF MM)
I can see thier purpose though. Either bosses or just eye-candy for the borders, then.. there's Tango.
Yeah, I like Treble's sprites from the Rockman 7 Famicom fangame more, and its sprites will be used for Treble Boost. I'm pretty sure that Reggae (the bird) will be used for Bass's shop "companion". I can also guarantee that the three Special Stages that Capcom is planning on releasing will have the three MegaMan Killers as the bosses (and you'll be able to get their weapons to use in the main game, which is why there's three blank spots in the inventory).
03-01-2010, 10:24 PM
(03-01-2010, 10:22 PM)Random Talking Bush Wrote: [ -> ](03-01-2010, 10:15 PM)Gaia Wrote: [ -> ](03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ](03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.Spoilering again, because DLC speak.
The MegaMan Killers aren't too much different from their GB sprites, except they have differences in shading and (obviously) colourization. Bass is obviously edited from MegaMan's sprites brand new.
The palettes are all sorts of wrong, as I can't emulate MM10 on my computer (and it wouldn't matter, anyway, as I've never seen them in-game). Also, sprites from other games for comparison purposes, yoinked from Sprites-Inc and that Rockman 7 Famicom fangame.
Also also, there's three blank spots in the inventory, three Special Stages going to be released, and three extra weapon icons.
Spoiler'd for DLC overview.
Okay, Terble is ew. Who designed his sprites? probably Inti. Like they did with 8-Bit Grey and (possibly) Hoshikawa Mega (How I call SF MM)
I can see thier purpose though. Either bosses or just eye-candy for the borders, then.. there's Tango.Yeah, I like Treble's sprites from the Rockman 7 Famicom fangame more, and its sprites will be used for Treble Boost. I'm pretty sure that Reggae (the bird) will be used for Bass's shop "companion". I can also guarantee that the three Special Stages that Capcom is planning on releasing will have the three MegaMan Killers as the bosses (and you'll be able to get their weapons to use in the main game, which is why there's three blank spots in the inventory).
Taking advantage of DLC, eh Capcom? Intresting move there capcom.
03-02-2010, 12:43 AM
Well, I was coming in here to post that the MM10 data had been looked into and they found some bonus stuff, but... carry on.
03-02-2010, 11:58 AM
Baaaaaaaah.
Will rip the rest of Robot Masters later, along with the ones from MM9 (and a few other things).
Will rip the rest of Robot Masters later, along with the ones from MM9 (and a few other things).
03-02-2010, 12:06 PM
Yay, Sheepman!
But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?
But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?
03-02-2010, 12:17 PM
Yay, RTB!
03-02-2010, 12:50 PM
(03-02-2010, 12:06 PM)A.J. Nitro Wrote: [ -> ]Yay, Sheepman!Whoops, that's because I saved it as a transparent PNG. I've re-uploaded it with a background colour now. Sorry 'bout that.
But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?