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I can't wait!
Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...? Very Sad
(02-27-2010, 04:32 PM)Random Talking Bush Wrote: [ -> ]Two things I would want to put on that complete MegaMan sheet that I'm working on would be the Jet/Power Adapters from MM6 and the Helmetless MegaMan from Rockman Complete Works 4-6 (I'm gonna get the one from MM9), but I might end up not putting those on. Why? Because those are already on tSR, ripped by Ryan914 and N-Mario, and are mostly complete (I think I found an unused sprite for the Jet transformation, and there is one palette missing for Helmetless MegaMan's charge animation). What should I do? Should I just re-rip them anyway, or...? Very Sad
If I were you I would rip them
The sheet would be complete with them
RTB, you make me very happy.
Progress update on MegaMan -- I've got all of his palettes and large sprites from MegaMan 1-3, and all of his sprites from MegaMan 9. Now, I'm on to MegaMan 10's.

Oh, and there's a few interesting things I found in MegaMan 10's graphics. Spoiler'd, of course, as it's gonna be DLC. I can guarantee it.

Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
(03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
Spoilering again, because DLC speak.

(03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ]
(03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
Spoilering again, because DLC speak.


Spoiler'd for DLC overview.

(03-01-2010, 10:15 PM)Gaia Wrote: [ -> ]
(03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ]
(03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
Spoilering again, because DLC speak.


Spoiler'd for DLC overview.

But, anyway, I'm ripping Sheep Man's sprites right now, then I'll get back to working on MegaMan. But, since I can't emulate the game (though I can run it on my Wii), I'm getting the colours from sprites from the NES MegaMan games.
(03-01-2010, 10:22 PM)Random Talking Bush Wrote: [ -> ]
(03-01-2010, 10:15 PM)Gaia Wrote: [ -> ]
(03-01-2010, 09:34 PM)Random Talking Bush Wrote: [ -> ]
(03-01-2010, 08:24 PM)Gaia Wrote: [ -> ]Ohhh, intresting, I want to see how they look outside of the GB/SNES looks.
Spoilering again, because DLC speak.


Spoiler'd for DLC overview.


Well, I was coming in here to post that the MM10 data had been looked into and they found some bonus stuff, but... carry on. Tongue
Baaaaaaaah.

[Image: MM10-SheepManRip.png]

Will rip the rest of Robot Masters later, along with the ones from MM9 (and a few other things).
Yay, Sheepman!

But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?
Yay, RTB!
(03-02-2010, 12:06 PM)A.J. Nitro Wrote: [ -> ]Yay, Sheepman!

But when I paste the sheet into paint the background is all black which takes away the black of the sprites. And if I were to take a screenshot of the sheet so that there is no black background, the white disappears from his lightning rod things. Is it possible to change the background color at all?
Whoops, that's because I saved it as a transparent PNG. I've re-uploaded it with a background colour now. Sorry 'bout that. Very Sad

[Image: MM10-SheepManRip2.png]
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