Uh... its good, but there are a few problems:
-First of all, the head is too forward. Move it at leat a pixel to the left.
-The arms should be a little longer
-The legs looks too short, mostly because the knees need to be more up, probably hidden behind the dress.
I agree with the last two, not so sure about the head. I tried moving it back and it looked like her neck was broken or something.
Your sprite had too much tits, I cut some of it down so it'd balance out more
also, I tried placing her head properly, not so sure if I managed to fix it
the rest is p. much the same
Aw, I love too much tits.
:c
Nah, I'm kidding. I'll work with that, thanks.
Now that I look at it, the shading on the legs seems..a bit too much, cuz the main character's shading is not as much as the robot, but I dont think it should be fixed
She looks cuter with the smaller chest, actually.
Suddenly back to ghosts.
Still a WIP. The bobbing he's doing will be more random in game since he will be following you, so I made a little pattern to avoid him just sitting in place.
The lady robot needs hair behind her head IMO.
Well, she had hair, it just doesn't stick out or anything. I could try making it come down more so it's more noticeable though.
(03-13-2010, 07:08 PM)*Gorsal* Wrote: [ -> ]
Your sprite had too much tits, I cut some of it down so it'd balance out more
also, I tried placing her head properly, not so sure if I managed to fix it
the rest is p. much the same
This, man, is a great improvement.
Working on a general design for a robot pod to be used by smaller enemies. Also Machine gun hands.
Cool, I like the concep of the body and the position it has
the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.
(03-17-2010, 02:31 PM)*Gorsal* Wrote: [ -> ]the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.
I originaly had it like that but it looked odd, but you are right. I'll probably just have to resprite the body and make her face straight forward.
Having some trouble with shading here, also having trouble with AA, the outline looks way to lumpy.
If anyone wants to take a crack at editing it, go ahead.