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I'd like to make a request to the admins or mods or whatever.
Could you please recode this forum so that Koopaul is unable to post in threads made by me.
Thanks.
(03-13-2010, 01:00 AM)Koopaul Wrote: [ -> ]But yeah why is every Zelda topic a debate over what's the best and what sucks? Seriously, every topic!
you missed where this thread was created to be one
i.e. a bait topic
(03-12-2010, 11:41 PM)Vipershark Wrote: [ -> ]you know what fuck your shit MM actually isnt good at all and I hate it
but you liked oot.
lol. what the hell guy.
that's because oot is good and anyone who thinks mm is better eats shit
they're literally the same game, only MM has a way better storyline/environment and improved gameplay mechanics, as well as better items and a huge collection of masks
fuck your shit oot is better and I refuse to listen to anything you say and will continue to be stubborn about this
Also, as bland as I found Wind Waker, I loved the graphics and I thought the final boss was the best in the series. Ganondorf actually had emotion and depth. I just felt like the rest was more fetch-quest than usual and I really hated the whole first couple dungeons. Especially the stealth one. That left a bad taste in my mouth for the rest of the game.
Minish Cap has always been my favorite.
MM and OoT are equally good. OoT and MM both have good parts and horribly shitty parts.
No Twilight Princess love? TP was pretty good.
No Zelda game has really "sucked me in" since Majora.
(03-13-2010, 11:44 AM)Tonberry2k Wrote: [ -> ]No Zelda game has really "sucked me in" since Majora.
have you played spirit tracks yet?
(03-13-2010, 12:44 PM)YoManRuLz Wrote: [ -> ] (03-13-2010, 11:44 AM)Tonberry2k Wrote: [ -> ]No Zelda game has really "sucked me in" since Majora.
have you played spirit tracks yet?
Spirit Tracks does do a great job of sucking you in, but it falls short of Majora by quite a bit
Spirit Tracks also had some pretty insane bosses
The first two were meh, the third one was okay, but once you get to Cragma, shit hit the fan
and also it's the first Zelda that got me frustrated because of the dungeons
Fuck you, Tower of Spirits. Fuck your Compass of Light.
I think I got stumped at least once in every dungeon except the first one
Spirit Tracks was fucking awful. I hated it so much, played it up to the second boss and said "Fuck this, I'll play Link's Awakening."
Where my favorite Zelda games have large, explorable worlds, Spirit Tracks is just a linear series of rooms. Combat was boring, boss fights felt uninspired, and the problem with the stylus controls is that my hand blocks half the goddamn screen when I hold the stylus over it, so I ended up getting donkey-punched far more than what would actually be fair.
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