03-13-2010, 06:24 PM
03-13-2010, 07:40 PM
actually it is not nostalgia
it's the fact that it's a better game
it's the fact that it's a better game
03-13-2010, 07:51 PM
What if you ignore the fact that it had less dungeons, and you pretend the annoying aspects of the time thing weren't a problem?
03-13-2010, 07:55 PM
hmm
that's a hard decision
dunno, maybe equal
MM is a great game and I actually like it a lot
but oot is better
that's a hard decision
dunno, maybe equal
MM is a great game and I actually like it a lot
but oot is better
03-13-2010, 08:13 PM
(03-13-2010, 07:51 PM)Arthur Wrote: [ -> ]What if you ignore the fact that it had less dungeons, and you pretend the annoying aspects of the time thing weren't a problem?It had less main dungeons, but a shitload of dungeons available to find new masks and items.
The time thing is literally not a problem, you can complete an entire dungeon in the three days you're given, and still have time to screw around. And that's if you don't use the Inverted Song of Time, which pretty much quadruples the length of each day.
The side missions were also way better, had cooler enemies, and the last level is the best I've ever played in a Zelda game.
03-13-2010, 08:18 PM
I still think WW and TP had the best sword fighting mechanics of the 3D zelda games.
WW had quite a few enemies that were awesome. Such as those sticky thorn things that slowed you down.
WW had quite a few enemies that were awesome. Such as those sticky thorn things that slowed you down.
03-13-2010, 08:25 PM
(03-13-2010, 08:13 PM)Alpha Six Wrote: [ -> ](03-13-2010, 07:51 PM)Arthur Wrote: [ -> ]What if you ignore the fact that it had less dungeons, and you pretend the annoying aspects of the time thing weren't a problem?It had less main dungeons, but a shitload of dungeons available to find new masks and items.
The time thing is literally not a problem, you can complete an entire dungeon in the three days you're given, and still have time to screw around. And that's if you don't use the Inverted Song of Time, which pretty much quadruples the length of each day.
The side missions were also way better, had cooler enemies, and the last level is the best I've ever played in a Zelda game.
Yeah I was gonna say, those are literalyl the only negative comparasins I can possibly think of and they aren't even etc etc
03-13-2010, 08:43 PM
(03-13-2010, 08:18 PM)Inf3rnal Wrote: [ -> ]I still think WW and TP had the best sword fighting mechanics of the 3D zelda games.
WW had quite a few enemies that were awesome. Such as those sticky thorn things that slowed you down.
That is Wind Wakers most redeeming feature. TP was good because they based Toon Link's perfected swordplay and gave it to TP Link.
Still not engaging like MM was.
03-13-2010, 09:00 PM
the best thing about WW imo were the sword moves where the A botton would light up and it'd make that sound and you roll around the enemy and slice them from behind
I could do that for hours
I could do that for hours
03-13-2010, 09:20 PM
I have to say that OoT was better, but MM was good too. OoT had a bigger map but there are a few glitches. MM has to cool masks but is harder. I ran this argument on the 'God Hates Fraggles' forum already.
03-13-2010, 09:21 PM
(03-13-2010, 09:20 PM)SethOmega Wrote: [ -> ]'God Hates Fraggles' forum
ugh
the name itself makes it sound made by a 12 year old
03-13-2010, 09:25 PM
someone needs to give zelda some kind of intricate ass sword fighting system.
parry parry thrust jab
goddamn i want link to fight like inigo montoya
parry parry thrust jab
goddamn i want link to fight like inigo montoya
03-13-2010, 09:45 PM
MM
ALTTP
Anything else
my list
ALTTP
Anything else
my list
03-13-2010, 10:30 PM
03-13-2010, 11:22 PM
(03-13-2010, 07:51 PM)Arthur Wrote: [ -> ]What if you ignore the fact that it had less dungeons, and you pretend the annoying aspects of the time thing weren't a problem?
if you ever call the time aspect annoying again we can no longer be friends and i will sink the boat that you live in. The time aspect was pure genius.