03-23-2010, 07:05 PM
Woah, I was just blinded by a wall of text.
Seriously, there's no need for all that text on your sheet. You could easily put the parts in that empty space underneath the "animations" and cut off all that text. Why do you even bother explaining what a wiggler is? If I explained everything about every thing I've ever ripped on every single sheet, I'd probably dump so much text on you that your computer would crash.
Second, if the animation is choppy, it'll have to be refined before it is accepted ANYWHERE. Not that that would be easy since the whole thing is really just an edit of regular Wigglers that can be achieved rather easily with some simple rearranging and fishing for extra parts.
Example screenshots are also superfluous. What, are you thinking that somebody would be putting them in mid air?
Also, in your reference to Nintendo rotating sprites, when they did so the sprite was still READABLE. When you do it, it looks so chopped up that it's not even discernible as a tennis racket anymore. If you took the last frame of his tennis animation and showed it to someone, they might mistake it for a fork or a fan. And since you admitted that it doesn't animate well and it's intended for comics, if you have a frame that isn't readable, then what's the point?
Last, and certainly not least, pointless jokes aren't popular. Sure, there's a lot of them on sheets, but that doesn't mean that people who get the sheets like them at all. I throw up in my mouth a little bit every time I see a pointless joke on a sheet. And your joke is so pointless and unfunny, that I might be tempted to fill this following text with an actual picture to make your stupid joke turn hilarious:
pixelatedcrotch.png
Edit: Just to make it clear, there are moments when text is helpful. Here's examples from my own rips:
http://spriters-resource.com/genesis/shi...heet/27887 Explanations for bizarre mistakes on the part of the original artists.
http://spriters-resource.com/snes/pockyr...heet/27478 Explanations for small pieces whose use may be difficult to guess
http://spriters-resource.com/snes/sparkster/sheet/27618 Explanations for animation cycles that reuse/mirror frames to make a full animation
These are all examples where I personally used a lot of text, and to be honest, I went overboard in a lot of respects. However, I tried to keep it concise enough while still being able to be understood, and kept it within the boundaries of my sheet instead of making the sheet twice as wide. Now you can personally attack me if you want for doing the exact same thing, but really it's not the same.
Seriously, there's no need for all that text on your sheet. You could easily put the parts in that empty space underneath the "animations" and cut off all that text. Why do you even bother explaining what a wiggler is? If I explained everything about every thing I've ever ripped on every single sheet, I'd probably dump so much text on you that your computer would crash.
Second, if the animation is choppy, it'll have to be refined before it is accepted ANYWHERE. Not that that would be easy since the whole thing is really just an edit of regular Wigglers that can be achieved rather easily with some simple rearranging and fishing for extra parts.
Example screenshots are also superfluous. What, are you thinking that somebody would be putting them in mid air?
Also, in your reference to Nintendo rotating sprites, when they did so the sprite was still READABLE. When you do it, it looks so chopped up that it's not even discernible as a tennis racket anymore. If you took the last frame of his tennis animation and showed it to someone, they might mistake it for a fork or a fan. And since you admitted that it doesn't animate well and it's intended for comics, if you have a frame that isn't readable, then what's the point?
Last, and certainly not least, pointless jokes aren't popular. Sure, there's a lot of them on sheets, but that doesn't mean that people who get the sheets like them at all. I throw up in my mouth a little bit every time I see a pointless joke on a sheet. And your joke is so pointless and unfunny, that I might be tempted to fill this following text with an actual picture to make your stupid joke turn hilarious:
pixelatedcrotch.png
Edit: Just to make it clear, there are moments when text is helpful. Here's examples from my own rips:
http://spriters-resource.com/genesis/shi...heet/27887 Explanations for bizarre mistakes on the part of the original artists.
http://spriters-resource.com/snes/pockyr...heet/27478 Explanations for small pieces whose use may be difficult to guess
http://spriters-resource.com/snes/sparkster/sheet/27618 Explanations for animation cycles that reuse/mirror frames to make a full animation
These are all examples where I personally used a lot of text, and to be honest, I went overboard in a lot of respects. However, I tried to keep it concise enough while still being able to be understood, and kept it within the boundaries of my sheet instead of making the sheet twice as wide. Now you can personally attack me if you want for doing the exact same thing, but really it's not the same.