03-27-2010, 04:18 AM
I took it upon myself to try to rip some of the Genesis Strike series. But I will not hog this all to myself. If anyone else wants to help out, leave me specifics so we don't work on the same sprites and waste each other's time.
For a useful guide to how to possibly rip the Strike series, notorious for its crappy graphics and even crappier tiling, check out this thread I wrote: http://new.spriters-resource.com/communi...?tid=12031
I'm currently at the time of this post working on the main helicopter in Urban Strike, so don't touch that one. I'm over halfway done. Even have the helicopter's weapons ripped. For anyone who wants to help, here's something I've noticed about Urban Strike's sprites and possibly the rest of the series as well. Player vehicles (aircraft, hovercraft, motorbike, et al) may follow a similar format:
*There are 24 directions of movement -- the four cardinal directions and five more between each of those.
*When the aircraft are flying straight, angles 15 thru 75 are probably mirrors of 105 thru 165. Likewise angles 195 thru 255 are probably mirrors of 285 thru 345.
*When the aircraft are flying straight, the vehicle sprites of 0 and 180 degrees may be mirrors, but it's best to assume they're unique when ripped with their respective shadows.
*When turning left or right, all angles EXCEPT 90 and 270 are probably mirrors of the opposite direction. Angles 90 and 270 must be ripped individually.
*There are a LOT of sprites for each vehicle, especially the aircraft -- turning left/right while hovering, hovering level, turning left/right while in reverse, reversing level, turning left/right while accelerating (the hardest one to capture), accelerating level, turning left/right while advancing, advancing level.
Also bear in mind no two Strike games are exactly alike graphically. I peresonally feel the Genesis version is superior. There appears to be some faulty recoloring and a few sprite differences in the SNES version. The GBA version is probably closer to the SNES version than the Genesis version. But yeah, I'm ripping the Genesis version which is a pain in the patut. If you really do want to rip the SNES version, my guide I linked to at the top of this post can be used just as well, since the SNES version is a port of the Genesis one and has the same crappy usage of tiles.
For a useful guide to how to possibly rip the Strike series, notorious for its crappy graphics and even crappier tiling, check out this thread I wrote: http://new.spriters-resource.com/communi...?tid=12031
I'm currently at the time of this post working on the main helicopter in Urban Strike, so don't touch that one. I'm over halfway done. Even have the helicopter's weapons ripped. For anyone who wants to help, here's something I've noticed about Urban Strike's sprites and possibly the rest of the series as well. Player vehicles (aircraft, hovercraft, motorbike, et al) may follow a similar format:
*There are 24 directions of movement -- the four cardinal directions and five more between each of those.
*When the aircraft are flying straight, angles 15 thru 75 are probably mirrors of 105 thru 165. Likewise angles 195 thru 255 are probably mirrors of 285 thru 345.
*When the aircraft are flying straight, the vehicle sprites of 0 and 180 degrees may be mirrors, but it's best to assume they're unique when ripped with their respective shadows.
*When turning left or right, all angles EXCEPT 90 and 270 are probably mirrors of the opposite direction. Angles 90 and 270 must be ripped individually.
*There are a LOT of sprites for each vehicle, especially the aircraft -- turning left/right while hovering, hovering level, turning left/right while in reverse, reversing level, turning left/right while accelerating (the hardest one to capture), accelerating level, turning left/right while advancing, advancing level.
Also bear in mind no two Strike games are exactly alike graphically. I peresonally feel the Genesis version is superior. There appears to be some faulty recoloring and a few sprite differences in the SNES version. The GBA version is probably closer to the SNES version than the Genesis version. But yeah, I'm ripping the Genesis version which is a pain in the patut. If you really do want to rip the SNES version, my guide I linked to at the top of this post can be used just as well, since the SNES version is a port of the Genesis one and has the same crappy usage of tiles.