What do you think?
The top row is whats done, and on the right are the alt colors. (Modern colors, golden mario, and fire power)
too saturated and could use contrast in some shades
So, make it more pale, and make the colors farther a part on the saturation meter in the color changer?
Gotcha.
What do you think about the golden/metallic feel of the gold mario, is that good?
That doesn't look gold at all
since gold is metallic, it has higher contrast (notice the presence of dark blotches near light shines) than other material. Also it doesn't really hueshift to red; it gets kinda brown and orange instead
Well, im having a bit of trouble contrasting these colors, since it isnt my own pallete.
On my brown colors, one is actually a yellow, i dont know how to make it easier to tell the difference.
Any help?
The Punch-Out minigame from Wario Ware GBA had a golden bell that you can use for color reference.
You can get it on the site's front page.
I dont see it. Can you give the link?
EDIT ____________________________________
(Oh, i meant help with contrasting the normal mario, not the gold one)
EDIT2____________________________________
Okay, photobucket stopped working for me, but heres the updated golden mario in an attachement.
The big sprite is x4 the small one, and the i made the lightest color lighter, and i made a darker yellowish brown instead of red.
Here you have it:
For a better understanding of NES colors, I strongly suggest you to take a look at the NES sprites secton on this place's main page as well.
it still needs moar contrast
Honestly? That Mario looks as if he were on fire.
no, I mean his second shade could still be darker, and more brown :/ (like the bell)
Instead of just constantly adding more contrast, shift the hue and desaturate the darkest shade a small bit.
Exavtly, u should make the shading come from the top instead of from the side.
Okay, how about this then?
I tried something...