05-27-2010, 07:57 PM
(05-27-2010, 07:55 PM)Rhymey Wrote: [ -> ]SuperWeegee, are you under 13?
you don't need to specify an age-- just answer yes or no
Don't worrie Weegee!, it will be okay! Just aswner yes or no...
Btw, awesome sig Rhymey!
(05-27-2010, 07:55 PM)Rhymey Wrote: [ -> ]SuperWeegee, are you under 13?
you don't need to specify an age-- just answer yes or no
(05-27-2010, 07:40 PM)gabrielwoj Wrote: [ -> ]Also sprite sheets it's not just 1 sprite.Right, but he needs to focus on fixing the base sprite before moving onto the rest of the poses.
(05-27-2010, 07:52 PM)Iceman404 Wrote: [ -> ]Pillow Shading is when you go outlining the darkest shade to the brightest, which is generally: Shading just for shading.
Shades are used to show curvature in a sprite. Use shading to show bumps/Shapes that are on the object, or else it means that object is flat. Add highlights to also give a sense of shape on a sprite. Limit yourself to colors more, you used an unnecessary 2 shades of brown. Goomba's usually have uni-brows and bigger eyes than that, but that might just be you giving him a scared expression. Use A.A.: Anti-Aliasing is when you use darker shades around the edges of the object to give it a sense of smoothness. A.A. doesn't neccessarilly have to be on the outside of a sprite, in fact, its recommended to be used more on the inside.Color contrast is how darker or lighter a shade is compared to another. It makes shading much more noticeable, which also leads to making your light-source more noticeable.
This is an edit of your sprite with all the fixes stated above, do not use it. Its just an example to help give you a better image:
(05-27-2010, 08:01 PM)CeeY Wrote: [ -> ](05-27-2010, 07:40 PM)gabrielwoj Wrote: [ -> ]Also sprite sheets it's not just 1 sprite.Right, but he needs to focus on fixing the base sprite before moving onto the rest of the poses.
(05-27-2010, 08:03 PM)gabrielwoj Wrote: [ -> ](05-27-2010, 08:01 PM)CeeY Wrote: [ -> ](05-27-2010, 07:40 PM)gabrielwoj Wrote: [ -> ]Also sprite sheets it's not just 1 sprite.Right, but he needs to focus on fixing the base sprite before moving onto the rest of the poses.
Sure... Just warning the new guy... X3
Hey, I got a tip, try using PixelStudio, I saw on one of sites, and it's recommend! I don't used yet, because I'm logged on an Linux!
(05-27-2010, 08:03 PM)Super Weegee1 Wrote: [ -> ](05-27-2010, 07:52 PM)Iceman404 Wrote: [ -> ]Pillow Shading is when you go outlining the darkest shade to the brightest, which is generally: Shading just for shading.
Shades are used to show curvature in a sprite. Use shading to show bumps/Shapes that are on the object, or else it means that object is flat. Add highlights to also give a sense of shape on a sprite. Limit yourself to colors more, you used an unnecessary 2 shades of brown. Goomba's usually have uni-brows and bigger eyes than that, but that might just be you giving him a scared expression. Use A.A.: Anti-Aliasing is when you use darker shades around the edges of the object to give it a sense of smoothness. A.A. doesn't neccessarilly have to be on the outside of a sprite, in fact, its recommended to be used more on the inside.Color contrast is how darker or lighter a shade is compared to another. It makes shading much more noticeable, which also leads to making your light-source more noticeable.
This is an edit of your sprite with all the fixes stated above, do not use it. Its just an example to help give you a better image:
MEGA GOOMBA UPDATE: Thx to IceMan404 I have done a bigtime update on the goomba!
(05-27-2010, 08:04 PM)Super Weegee1 Wrote: [ -> ](05-27-2010, 08:03 PM)gabrielwoj Wrote: [ -> ](05-27-2010, 08:01 PM)CeeY Wrote: [ -> ](05-27-2010, 07:40 PM)gabrielwoj Wrote: [ -> ]Also sprite sheets it's not just 1 sprite.Right, but he needs to focus on fixing the base sprite before moving onto the rest of the poses.
Sure... Just warning the new guy... X3
Hey, I got a tip, try using PixelStudio, I saw on one of sites, and it's recommend! I don't used yet, because I'm logged on an Linux!
Not trying to be mean, but stop acting like because I'm new I'm stupid, ok?
(05-27-2010, 08:04 PM)Francisco Cifuentes Wrote: [ -> ](05-27-2010, 08:03 PM)Super Weegee1 Wrote: [ -> ](05-27-2010, 07:52 PM)Iceman404 Wrote: [ -> ]Pillow Shading is when you go outlining the darkest shade to the brightest, which is generally: Shading just for shading.
Shades are used to show curvature in a sprite. Use shading to show bumps/Shapes that are on the object, or else it means that object is flat. Add highlights to also give a sense of shape on a sprite. Limit yourself to colors more, you used an unnecessary 2 shades of brown. Goomba's usually have uni-brows and bigger eyes than that, but that might just be you giving him a scared expression. Use A.A.: Anti-Aliasing is when you use darker shades around the edges of the object to give it a sense of smoothness. A.A. doesn't neccessarilly have to be on the outside of a sprite, in fact, its recommended to be used more on the inside.Color contrast is how darker or lighter a shade is compared to another. It makes shading much more noticeable, which also leads to making your light-source more noticeable.
This is an edit of your sprite with all the fixes stated above, do not use it. Its just an example to help give you a better image:
MEGA GOOMBA UPDATE: Thx to IceMan404 I have done a bigtime update on the goomba!
all you did is recolor a bad example of shading.
recolor
*puts coat, grabs hat and leaves the thread*
(05-27-2010, 08:06 PM)Iceman404 Wrote: [ -> ]No, I wouldn't recommend that. Paint is the best. By far. And its easy to use.
And nice update, but I'm feeling that the eyes are too close together, the torso/stomach is too thin now, and the Feet should have shading too.
(05-27-2010, 08:06 PM)Super Weegee1 Wrote: [ -> ]Well, you did steel my eyes, A.A. example, and pull the shades across 1 more pixel.(05-27-2010, 08:04 PM)Francisco Cifuentes Wrote: [ -> ](05-27-2010, 08:03 PM)Super Weegee1 Wrote: [ -> ](05-27-2010, 07:52 PM)Iceman404 Wrote: [ -> ]Pillow Shading is when you go outlining the darkest shade to the brightest, which is generally: Shading just for shading.
Shades are used to show curvature in a sprite. Use shading to show bumps/Shapes that are on the object, or else it means that object is flat. Add highlights to also give a sense of shape on a sprite. Limit yourself to colors more, you used an unnecessary 2 shades of brown. Goomba's usually have uni-brows and bigger eyes than that, but that might just be you giving him a scared expression. Use A.A.: Anti-Aliasing is when you use darker shades around the edges of the object to give it a sense of smoothness. A.A. doesn't neccessarilly have to be on the outside of a sprite, in fact, its recommended to be used more on the inside.Color contrast is how darker or lighter a shade is compared to another. It makes shading much more noticeable, which also leads to making your light-source more noticeable.
This is an edit of your sprite with all the fixes stated above, do not use it. Its just an example to help give you a better image:
MEGA GOOMBA UPDATE: Thx to IceMan404 I have done a bigtime update on the goomba!
all you did is recolor a bad example of shading.
recolor
*puts coat, grabs hat and leaves the thread*
No! Its based off of the example, not a recolor! I based mine on the example!
Quote:I'm feeling that the eyes are too close together, the torso/stomach is too thin now, and the Feet should have shading too.