Ummmm, hello model resource community. I'm new.
I have a model of Xion from the Kingdom Hearts DS game 358/2 Days that I ripped using nsbmd.exe and OGLE.
The resulting model had the verts messed up, no uv data and no textures (but that was all shown in the viewport window of nsbmd - the model was screwed up and appeared white.)
So, with the help of Console Tool as a reference, and other bdm0 files that when ripped included UV data, I fixed the vert placement, and re created UVs for the model.
But, since I didn't have the textures, I used Barubary's ripped texture files. I also modified the face file, so that it was not only half of a face, but the entire face, with the other eye placed correctly.
I'm not sure how I should go about sharing this, since the textures were from someone else's rip. I could go and modify the face UVs so that they use the original file from Barubary, and then direct people in a readme.txt where to get the zip for the textures used.
Or, am I allowed to include someone else's texture rips with my ripped model, and give them credit in a readme.txt?
And on an unrelated note, I must be dumb, because I cannot get OpenCollada to export Dae files that have transparency with Maya 2011. I know OpenCollada uses rgb intensity, but I can't find where to set that for a lambert material. *facepalm*
But, I can get it to export as FBX and render transparency correctly. I know that the preferred formats are DAE and OBJ, but would FBX be okay?