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cool rip Tongue
Awesome!
Great rips!

Also; What the hell at porno sprites? Worth a look if anything...
Added:
[Image: castlevaniabl-minotaur_icon.png]

and updated:
[Image: castlevaniabl-itemsweapons_icon.png]

Sorry for the "layer pieces" of the Minotaur but that is how it is displayed in both ROM and when I extracted it then again it is all of them. Also I missed a couple of the frames of the crystal.

In other news as I've recovered from lack of sleep, I finally got around to complete that Asterix game that I didn't finish (so far the only one with help of infinite health - the only way to get far) and it turns out the missing sprites were unused.
Added:
[Image: soniccd-palmtreepanicboss_icon.png]

The one on the site is from a prototype while this is from the final so I figured to rip this quick and fully.
... Heart
I've got it in the queue already, Dazz, just to let you know. It'll be up on tSR once I get to the Capcom/Sega sprites.
Looking good! Excellent job!
Yawackhary Wrote:Sonic CD
Tidal Tempest Boss
I am extremely disappointed with this rip.
You used the SEGA Data Compressor to get the raw tile data. Why didn't you also make a version of the underwater mode using an above water pallete? You can't say there is none - look at the top of the sheet.

Having an above-water pallete version would be far more useful than having two underwater pallete versions, as not everyone is going to want to use the same underwater colors that Sonic CD used.

I highly reccomend you fix this discrepancy. Otherwise, good job.
Techokami Wrote:
Yawackhary Wrote:Sonic CD
Tidal Tempest Boss
I am extremely disappointed with this rip.
You used the SEGA Data Compressor to get the raw tile data. Why didn't you also make a version of the underwater mode using an above water pallete? You can't say there is none - look at the top of the sheet.

Having an above-water pallete version would be far more useful than having two underwater pallete versions, as not everyone is going to want to use the same underwater colors that Sonic CD used.

I highly reccomend you fix this discrepancy. Otherwise, good job.

Just fixed this right now as a matter of fact right here: http://i65.photobucket.com/albums/h209/C...stboss.png

Thank you for spotting mistakes as lately I have been a bit sloppy and it was a matter of time before someone respected comes and spots it. Still keeping the two underwater palletes by the chance that someone would want them for a hack or a game. In fact I need people like you so I can improve my work which is why I made a quality control thread in Sprite Discussion (yes I do read it). I know I am pulling a Tweaker here but I really do mean it.
Nice job. Smile
Added:
[Image: cocacolakid-cokey_icon.png]

A Coca Cola game made by Sega? You got to be kidding...
O_o
Weird...but great rip! Tongue
Excellent!
Added:
Castlevania III: Dracula's Curse
[Image: castlevania3-passwordnameentry_icon.png]

Castlevania Bloodlines
[Image: castlevaniabl-medusahead_icon.png]

Strangely the Password Entry took longer than the Medusa head to rip even though I did use FCUltra Debug on that and reveals more than in game.

By the way, I've been playing this http://i65.photobucket.com/albums/h209/C...review.png for the past few days which would mean possibly some Pico rips.
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