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(05-07-2012, 05:21 PM)LutherFallangel Wrote: [ -> ] (05-07-2012, 05:08 PM)TheAmazingSnivy Wrote: [ -> ] (05-07-2012, 04:59 PM)LutherFallangel Wrote: [ -> ] (05-06-2012, 11:25 PM)Roxas358 Wrote: [ -> ]I didn't mean to swap the Y and Z in Notepad, I mean go into Blender if that's what you're using and scale the model on the X axis and Z axis.
If you do use Blender, you want to hit S for scale then X so you only scale on the X axis then in this case type ".55276" then press enter to save the scale. Next press S, Z and type ".41917" then enter again.
There's also a transform menu if you press N (unless it's already visible). In there you can set the scale as well.
Well in this .obj, there's 4 lines that have x y and z values. I'll post it here:
#AR=0.68898, FOV=47.26944(height), Xscale:0.30151, Yscale:0.43761, Zscale:1.0
#AR=0.74128, FOV=44.99428(height), Xscale:0.30701, Yscale:0.41416, Zscale:1.0
#AR=0.93577, FOV=45.04100(height), Xscale:0.38800, Yscale:0.41463, Zscale:1.0
#AR=0.97958, FOV=44.79838(height), Xscale:0.40374, Yscale:0.41215, Zscale:1.0
Which is the values to use?
Have you tried and see if there are four sets of objects/polygons?
There are more than 4 sets of polygons.
O.o I don't know what to tell you then...
@LutherFallangel
I've gotten that more then one line thing before, the best thing you can do is just figure out what looks best.
@TheAmazingSnivy
If anything will rip the models with T-pose it would be 3DVia or Game Assassin. However, you have to either use 3DS Max to open the models that 3DVia exports or use the website that costs money. Also It only sometimes rips the models with there T-poses, plus you would have to remap the UV's probably.
As for Game Assassin...... I've never used it, and don't know much about it, but I've heard it rips the bones.
And how do I open BIN files? I have ntcompress, but it gives me a FILENAME_NONE after I put it into the program... any ideas?
(05-07-2012, 06:13 PM)TheAmazingSnivy Wrote: [ -> ]And how do I open BIN files? I have ntcompress, but it gives me a FILENAME_NONE after I put it into the program... any ideas?
Sorry, no.
Ok, so in a hex editor in one of the bin files I have, there are files called CHARACTERNAME_lz, but I don't know how to open them? Are there any LZ file openers? Because I think that these are all of the model files...
(05-07-2012, 09:17 PM)TheAmazingSnivy Wrote: [ -> ]Ok, so in a hex editor in one of the bin files I have, there are files called CHARACTERNAME_lz, but I don't know how to open them? Are there any LZ file openers? Because I think that these are all of the model files...
Hm, LZ is a format in Skyward Sword. Maybe this will work.
U8Tools
By the way, what's the game?
(05-07-2012, 09:29 PM)Roxas358 Wrote: [ -> ] (05-07-2012, 09:17 PM)TheAmazingSnivy Wrote: [ -> ]Ok, so in a hex editor in one of the bin files I have, there are files called CHARACTERNAME_lz, but I don't know how to open them? Are there any LZ file openers? Because I think that these are all of the model files...
Hm, LZ is a format in Skyward Sword. Maybe this will work.
U8Tools
By the way, what's the game?
It's The Nightmare Before Christmas: Oogie's Revenge. I managed to get some files from the disk. >
Edit: Sadly, it did not work... :'(
Does anyone know how to view pure 3D files(*.p3d) from prototype?
Hello! First time poster here, sorry to butt in, but I've been having some trying to rip a specific model, thought I'd come here and ask if you guys know anything.
Well I've managed to successfully rip Sonic Adventure 2 models straight from the Dreamcast disc, I'm currently using Nemisis' PRS decompressor to get the .bin from the PRS files and then I use Sanic's tools to convert them to obj, which work wonderfully. However one problem I can't find the Biolizard model anywhere! I assumed he was in the boss_last1.prs which is the Biolizard boss area and most of the SA2 bosses are included in their stage geometry somewhere but I can't find a thing that resembles the Biolizard at all. Am I looking in the wrong place? There's tons of prs files and it could be any one of them. Anyone know where to look? I plan on rigging the model and re-make the animations myself for a little project I'm doing. I could use 3D ripper DX as my last resort but It would be pretty difficult to rig a model that isn't in it's native t-pose position, plus I hate it how they come out squished. Anyway thanks a lot.
(05-16-2012, 08:59 AM)dirtypantsdan Wrote: [ -> ]Hello! First time poster here, sorry to butt in, but I've been having some trying to rip a specific model, thought I'd come here and ask if you guys know anything.
Well I've managed to successfully rip Sonic Adventure 2 models straight from the Dreamcast disc, I'm currently using Nemisis' PRS decompressor to get the .bin from the PRS files and then I use Sanic's tools to convert them to obj, which work wonderfully. However one problem I can't find the Biolizard model anywhere! I assumed he was in the boss_last1.prs which is the Biolizard boss area and most of the SA2 bosses are included in their stage geometry somewhere but I can't find a thing that resembles the Biolizard at all. Am I looking in the wrong place? There's tons of prs files and it could be any one of them. Anyone know where to look? I plan on rigging the model and re-make the animations myself for a little project I'm doing. I could use 3D ripper DX as my last resort but It would be pretty difficult to rig a model that isn't in it's native t-pose position, plus I hate it how they come out squished. Anyway thanks a lot.
I've tried ripping from SA2 Dreamcast but it doesn't work too well at all. Why? Because the model files contain multiple models and the exporter clamps all of the objects toward "0.0.0" so that means everything is in the middle. Try to open up City Escape, you'll see what I mean. Until someone makes a decent converter, you'll need to use 3D Ripper DX.
Goodluck!
Thanks for replying.
Yeah that does seem to be the case, however I have managed to rip complete model files before, by exporting specific groups in the obj import options of 3DS Max, more specifically I put together the Flying Dog model just fine, and that was made up of different meshes.
Dont mind the crappy aperture-like custom texture.
I thought maybe it would be the same for Biolizard. The Last1 PRS file DOES have a specific group of messy meshes crumpled up together which I have the mighty suspicion of it being the Biolizard. Oh well, looks like using 3D ripper is looking more and more recommended at this point. Hmm I wonder if there's a an action replay code to change specific models into their t-poses. Oh well thanks anyway, really appreciate the help.
Is there any way to "fix" this kind of output from 3DVia Printscreen? None of the import plugins I have found work with my copy of 3DSMax (2012), so I can't try fixing it myself. =(
No way... you're ripping from Bomberman Jetters?!
What made you decide on this all of a sudden?
To be perfectly honest, I had made plans to rip from it too once I learned how to use print screen rippers.
I
really hope you find a fix for that by the way!
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