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Full Version: SPRITING DICTIONARY (and resources)
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it was good to notice me, thegameexplorer, I'll be looking for image replacements asap
What's Cluster?
A cluster is an interbound group.
In this case, a pixel cluster is a group of interconnecting pixels. It usually denominates pixels of the same values (e.g. a square cluster of 4x4 pixels that are all #000000 a.k.a. black in hex).

Edit: Derp.
Added an entry about pixel clusters to the post - tell me if something is all wrong.
If I may report an error, the 2nd dithering image and the 2nd jaggy lines image are broken.
(07-06-2012, 06:04 AM)Chris2Balls [:B] Wrote: [ -> ]A cluster is an interbound group.
In this case, a pixel cluster is a group of interconnecting pixels. It usually denominates pixels of the same values (e.g. a square cluster of 4x4 pixels that are all #000000 a.k.a. white in hex).
Pedantry: #000000 is black.

Ninja
I shall rewrite all of this when I get the time. The next version will have better visual examples and layout.
I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..
(07-10-2012, 12:46 PM)Trollerskates Wrote: [ -> ]I've always wondered, how is banding a failed attempt at anti-aliasing? I thought it was supposed to be a flawed method of shading..
It can be both.

When you anti-alias, you try to smoothen your lines by adding buffering pixels. Now if you buffer all along your lines in order to make them "smooth", you have banding, voila!
Most new members dont understand the term 8-bit (like me)
I know it has only to do with the game console itself, but maybe write it down for new members who try to sprite 8-bit?
It's best to just call it NES style even if it's used by multiple platforms, as far as I'm concerned.
It doesn't exist. It's not a spriting term. Some people think it is, but it is not. Generally, people should not use it.
The 8-bit consoles (third generation etc blabla don't ask me I'm not that old), as in, NES, Sega SG-1000, MegaDrive, Atari 7800 and whatever else is counted towards them have a bunch of differences in graphics capabilities so whoever wants to make "8-bit" sprites should rather check what console / game / whatever he is taking as a reference for "8-bit" styles.
Personally, I do not see the point in making such anyways except for "shading is hard *whinewhine*" Wink


tl;dr 8-bit is not a proper, defined spriting term.
I wanted to make bronze statues but I don't know how to dither correctly
and that is why you make a spriting topic of your own to help with making bronze statues Tongue
that isn't something you post about here -- please only add suggestions or report errors you see in this thread
and don't dither if you don't know how to use it properly, especially when you are a beginner spriter
(07-01-2010, 02:22 PM)Mighty Switch Gors Wrote: [ -> ]This, for example, is a sprite rip. I grabbed the in-game graphics from Alex Kidd as they really are--thus, ripping. If you want to do your own sprite rips and help increase this site's archive, check this topic.
Link's broken.
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