(03-12-2011, 02:19 PM)Mighty Jetters Wrote: [ -> ] (03-12-2011, 02:14 PM)A.J. Nitro Wrote: [ -> ]If I'm correct that Japanese Jolly Roger Bay painting was used in the DS version. I guess they decided to use that instead. Also, good stuff!
Hope this doesn't sound like a silly question, but which Jolly Roger Bay painting is the Japanese version? The one without the ship? And I have played SM64, I loved it very much, but I don't remember if I've beaten it and it's been many years since I played it, so I don't even remember half those paintings and levels.
The Japanese one is the bubbles (no ship).
nice as always =)
may I suggest Mario Kart? I've always wondered why nobody ripped the characters, I'm sure they have not many frames.
(07-29-2011, 04:52 PM)Davy Jones Wrote: [ -> ]nice as always =)
may I suggest Mario Kart? I've always wondered why nobody ripped the characters, I'm sure they have not many frames.
They have more frames than you think.
Here's a WIP sheet I have of Bowser from that game. Take all of those frames (except for the "Hit" frames) and multiply them by 4 (for the wheels animating), and that's how many sprites you have -- 1188 sprites per character!
Huh. I thought MK64 used models!
wow, so this is why nobody tried it. I've played this game over and over, but it seems that I've never realized the amount of frames.
geez, so many sprites just for turning.
Uploaded all the Donkey Kong 64 stuff
Truth be told, I actually did start ripping Mario from MK64. It might be done soon. I just have to keep count up until 1188 sprites. Hoo boy... I've got a long work day ahead of me!
Also, I ripped these two baddies from Chameleon Twist 2. Enjoy!
Enemies
If that Mario Kart sheet actually gets completed, I will cry of happiness.