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(07-13-2010, 12:24 PM)[fish in space] Wrote: [ -> ]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[Image: ewen.png] [Image: iji.png] [Image: just_the_new_ones.png]

That one on the left. I-i-is that Iji?
(yes)
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crazy jeb why are you so black
i really like the bearded guy, he just screams style, lmao

i also like the tie dude, he's cool. the middle guy does have odd legs, though.

keep at it, i want to see where the big dude goes.
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general rule, 1up- one of someones feet is usually directly under their head
gives them alot more balance and thats what most of your arts need
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fucking magnets muscles, how do they work






magic all up in this bitch
(07-15-2010, 12:36 AM)Zac Wrote: [ -> ]general rule, 1up- one of someones feet is usually directly under their head
gives them alot more balance and thats what most of your arts need
okay???????

i really dont feel like changing any of these because im already starting to hate them


but i'll remember that from now on
!!!
[Image: 1uped4.png]
i'm not sure how making everyone look like they have a metal rod in their back is supposed to be helpful??????????

i mean i hate to sound like Every Retard Ever but,

literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on

the balance comment was a legitimate thing and i've been trying to make these guys more balanced but when you try to remove the """""""line of action""""""" from everything, it also removes a lot of the personality
not much of a critique but the amount of shades on the black man's arm makes it look really soft and kind of awkward. george bridgman's words: don't do something with 4 tones than you can do with 3. perhaps that lightest shade could be more of a highlight and specular rather than an entire area of light?

either way, yours have much more personality than chris's edit, and i feel like some stylistic direction should be allowed here, seeing how the characters look themselves. keep it up man
(07-15-2010, 02:22 PM)YONK!!! Wrote: [ -> ]i'm not sure how making everyone look like they have a metal rod in their back is supposed to be helpful??????????

i mean i hate to sound like Every Retard Ever but,

literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on

the balance comment was a legitimate thing and i've been trying to make these guys more balanced but when you try to remove the """""""line of action""""""" from everything, it also removes a lot of the personality
... yeah, i destroyed part of the lines of action in that edit by trying to give them stability.
there's only one answer to this: a compromise. create a line of action which takes into account gravity/stability whilst leaving room for "stylistic distortion". think of creating a line which creates an arc, the straight side more or less at 90° from the ground (max 20° leeway imo). idk if you've made sculptures, but gravity/ and the according stability given in the line of action are fundamental. i've revised my edit to try and better illustrate what I'm saying:
[Image: 1uped4.png]
i hope this is better than the last edit.
I like 1up's more imo. Shy

you're making everyone do the splits
you're still doing the same thing though, the problem with the first one was this:
(07-15-2010, 04:08 PM)Skink Wrote: [ -> ]you're making everyone do the splits

that, and on the second one you still seem to be under the impression that i intended to have him leaning forward
which makes 0 sense because its still possible to stand like that
???

anyways i tried fixing the balance on them and really quickly blocked out some shading on the big guy
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you make me wanna start another SHAWNS FANTASTIGAY PIXEL ART CHALLENGE for making an rpg roster of 3-7 characters.

the ultimate fabulous dudes got FUCKED UP proportions btw
better y/n
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not gonna move his head up im trying to figure out how to sprite a really f prominent hunch
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