07-18-2008, 07:44 AM
I'm thinking about fully ripping Metal Slug 3. Now this game has like 240 sprites for an enemy you see in a single level (damn you crab!) but I thought I had time to kill so I set off on my insane quest.
There for I of course can't just slap all the sprites on one page - it would be huge.
Therefore I was thinking of creating a scene, a single sprite from each sheet (or sheets if one particular character has multiple sheets) against a background from the game.
The scene would have hot spots on it so clicking each singular sprite takes you to that character's (or object's etc.) sprite sheet.
Ones which are not yet ready could be gray-scaled on the scene.
A traditional list of sprites would be underneath in the event that the user doesn't like the scene idea.
Do you think this would work, look good and be functional? Or a bit too much?
There for I of course can't just slap all the sprites on one page - it would be huge.
Therefore I was thinking of creating a scene, a single sprite from each sheet (or sheets if one particular character has multiple sheets) against a background from the game.
The scene would have hot spots on it so clicking each singular sprite takes you to that character's (or object's etc.) sprite sheet.
Ones which are not yet ready could be gray-scaled on the scene.
A traditional list of sprites would be underneath in the event that the user doesn't like the scene idea.
Do you think this would work, look good and be functional? Or a bit too much?