12-29-2008, 04:06 PM
12-30-2008, 09:29 AM
Nice work, Baru!
01-02-2009, 10:53 AM
Now for a non-sprite submission; a new Tile Ripping program. (!)
I've liked GGD, but since a lot of sprites are stored in a tiled fashion, it isn't always that useful. Tile Molester can handle those, but it doesn't let you search for palettes that easily.
Therefore I decided I should make my own, and now's the time to show it to the rest of the sprite ripping world;
TiledGGD.
Aside from the ability to show the data in a tiled fashion (with tiles of any size), it also has some other features I thought would come in handy. Examples would be a Go-To option, which lets you skip to a specific offset for either graphics or palette, and the option to copy the graphics or the palette to the clipboard.
A tutorial is linked on the above website, or you can just click here.
As you can also read on the above pages; it also has built-in support for NCGR, NCBR and NCLR files. Which is basically just a taste of what the future plug-in feature can do.
I've liked GGD, but since a lot of sprites are stored in a tiled fashion, it isn't always that useful. Tile Molester can handle those, but it doesn't let you search for palettes that easily.
Therefore I decided I should make my own, and now's the time to show it to the rest of the sprite ripping world;
TiledGGD.
Aside from the ability to show the data in a tiled fashion (with tiles of any size), it also has some other features I thought would come in handy. Examples would be a Go-To option, which lets you skip to a specific offset for either graphics or palette, and the option to copy the graphics or the palette to the clipboard.
A tutorial is linked on the above website, or you can just click here.
As you can also read on the above pages; it also has built-in support for NCGR, NCBR and NCLR files. Which is basically just a taste of what the future plug-in feature can do.
01-02-2009, 01:04 PM
I think I miss an option to easily shift tiles one tile to the left/right.
01-02-2009, 01:09 PM
Can you try decompressing MS6 graphic files?
01-02-2009, 06:34 PM
(01-02-2009, 01:04 PM)BanefulKid Wrote: [ -> ]I think I miss an option to easily shift tiles one tile to the left/right.Consider it added in the next release.
(01-02-2009, 01:09 PM)@$$h0l3 Wrote: [ -> ]Can you try decompressing MS6 graphic files?I'd need at least one example file for that, but I can make no guarantees whatsoever. The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.
01-02-2009, 06:46 PM
(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
01-03-2009, 04:31 AM
Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .
http://rapidshare.com/files/179293734/pv...6.bin.html
http://rapidshare.com/files/179293734/pv...6.bin.html
01-04-2009, 09:43 AM
(01-02-2009, 06:46 PM)Random Talking Bush Wrote: [ -> ]I did not say it was simple ;P(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
(01-03-2009, 04:31 AM)@$$h0l3 Wrote: [ -> ]Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .A first glance tells me that that file is not compressed. There are way too many repeating values. Viewing these is probably more a question of finding the correct format and the palette (if any).
http://rapidshare.com/files/179293734/pv...6.bin.html
01-06-2009, 10:40 PM
since you have a rrr Rayman sheet without hands, do you have one with hands?
01-16-2009, 05:08 PM
If I would have, it would be up in the first post or on the list liked in that post. ;]
Added the mugshots for Sword of Mana. (the current one is incomplete and has some transparency errors)
Added the mugshots for Sword of Mana. (the current one is incomplete and has some transparency errors)
01-17-2009, 05:25 AM
(01-04-2009, 09:43 AM)Barubary Wrote: [ -> ](01-02-2009, 06:46 PM)Random Talking Bush Wrote: [ -> ]I did not say it was simple ;P(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
(01-03-2009, 04:31 AM)@$$h0l3 Wrote: [ -> ]Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .A first glance tells me that that file is not compressed. There are way too many repeating values. Viewing these is probably more a question of finding the correct format and the palette (if any).
http://rapidshare.com/files/179293734/pv...6.bin.html
What format do you suggest? I tried many tile viewers and many formats and none shown me the tiles correctly.
01-19-2009, 09:32 AM
Awesome job, Baru!!
02-22-2009, 10:17 AM
Wrapping up most of Doki Doki Majo Shinpan; added the bust-ups, bosses, boss effects, backgrounds, and some other misc rips from the game.
02-23-2009, 04:11 AM
OH MY GOD I LOVE YOU.