The VG Resource

Full Version: Barubary's submissions
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8
You're doing an excellent job. I especially love the Sonic Chronicles stuff and would like to see more from that. Keep up the good work!
Nice work, Baru! Big Grin
Now for a non-sprite submission; a new Tile Ripping program. (!)
I've liked GGD, but since a lot of sprites are stored in a tiled fashion, it isn't always that useful. Tile Molester can handle those, but it doesn't let you search for palettes that easily.
Therefore I decided I should make my own, and now's the time to show it to the rest of the sprite ripping world;

TiledGGD.

Aside from the ability to show the data in a tiled fashion (with tiles of any size), it also has some other features I thought would come in handy. Examples would be a Go-To option, which lets you skip to a specific offset for either graphics or palette, and the option to copy the graphics or the palette to the clipboard.
A tutorial is linked on the above website, or you can just click here.

As you can also read on the above pages; it also has built-in support for NCGR, NCBR and NCLR files. Which is basically just a taste of what the future plug-in feature can do.
I think I miss an option to easily shift tiles one tile to the left/right.
Can you try decompressing MS6 graphic files?
(01-02-2009, 01:04 PM)BanefulKid Wrote: [ -> ]I think I miss an option to easily shift tiles one tile to the left/right.
Consider it added in the next release.

(01-02-2009, 01:09 PM)@$$h0l3 Wrote: [ -> ]Can you try decompressing MS6 graphic files?
I'd need at least one example file for that, but I can make no guarantees whatsoever. The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.
(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.
Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .
http://rapidshare.com/files/179293734/pv...6.bin.html
(01-02-2009, 06:46 PM)Random Talking Bush Wrote: [ -> ]
(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.
Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
I did not say it was simple ;P

(01-03-2009, 04:31 AM)@$$h0l3 Wrote: [ -> ]Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .
http://rapidshare.com/files/179293734/pv...6.bin.html
A first glance tells me that that file is not compressed. There are way too many repeating values. Viewing these is probably more a question of finding the correct format and the palette (if any).
since you have a rrr Rayman sheet without hands, do you have one with hands?
If I would have, it would be up in the first post or on the list liked in that post. ;]

Added the mugshots for Sword of Mana. (the current one is incomplete and has some transparency errors)
(01-04-2009, 09:43 AM)Barubary Wrote: [ -> ]
(01-02-2009, 06:46 PM)Random Talking Bush Wrote: [ -> ]
(01-02-2009, 06:34 PM)Barubary Wrote: [ -> ]The compression in the Prinny game was relatively simple, and the file's extension was a big pointer.
Well, since I know nothing about compressions, even the simplest form of compression is impossible for me to figure out. XP
I did not say it was simple ;P

(01-03-2009, 04:31 AM)@$$h0l3 Wrote: [ -> ]Here's the graphics file for the small helicopter ("MH-6") ,I know it's that copter because MS7's copter file is also called like .
http://rapidshare.com/files/179293734/pv...6.bin.html
A first glance tells me that that file is not compressed. There are way too many repeating values. Viewing these is probably more a question of finding the correct format and the palette (if any).

What format do you suggest? I tried many tile viewers and many formats and none shown me the tiles correctly.
Awesome job, Baru!! Big Grin
Wrapping up most of Doki Doki Majo Shinpan; added the bust-ups, bosses, boss effects, backgrounds, and some other misc rips from the game.
OH MY GOD I LOVE YOU.
Pages: 1 2 3 4 5 6 7 8