do I have to claim a pokemon?, if so I claim Articuno, I'm making it right now, and if no one replys when I'm done, I'll just update this post.
EDIT: Here you go.
frankly, it's very lacking
The wings need to be bigger, longer, and less "fluffy" if you understand what I mean. Our right wing just looks like a sideways cloud. The legs are small and unreadable. Tail should be thinner, longer, more flowing. The pose is a little boring.
I personally think it'd look better with light blue and darker blue colors instead of the white, but that's just me.
well, I tried to change the color on my new one, but the colors didn't fit well, so I just kept the white-blue hue.
I fixed the pose, wings, and tail. I feel that this one is much better.
Much better. Keep the white crown to stay consistent with Pokemon Yellow's shading scheme. The wings could use touching up; the area with the two conjoined feathers on our left wing looks weird, as does most of the feathers on our right wing.
Quick scribble to demonstrate my next point:
I think the tail would look better if it came out to our left and flowed back behind the legs on the right. also, I won't say for certain, but try using white highlights on the tail once it's enlarged.
Overall pretty good. Face is good and the left wing is almost spot on.
how is this now?
I hope the original maker of this sprite doesn't mind me editing it.
Sorry these comments are taking so long.
Articuno looks good, but maybe play with the highlights on the tail. It doesn't make much sense for the tail to go back in space and then come forward like that.
Muk looks good.
Really? He might seem a little too puffy and not liquidy enough. I was trying to make him look less flat than what he was before but I think I took away some of his Mukiness in the process.
I know it isn't much, but how is the shading on the tail now?
the tail it self should probably be remade from scratch it also looks a bit wavy try to focus on making the curves bigger rather than plentiful (cant think of a better word) also the left wings shading is pretty off should probably shade the bottom right of it headed up left. hopefully that makes since
I'm currently working on Machamp now. It's a WIP. So far, I have this sprite outline and a palate that goes with the sprite:
Machamps legs, head and top left arm look really strange. The legs and arm are far too curved. Limbs have joints, they don't curve. The head is very heavy on the jaw and flat out unbalanced.
By the way, I'm not dead, I just haven't posted on this forum in years.
Machamp is done. How's this so far? Is it great or does it still need work?
Also, this is my 100th post in the Community board. Time to celebrate.
Hope I can get the update when this is done
(10-31-2011, 02:06 PM)LDEJRuff Wrote: [ -> ]Machamp is done. How's this so far? Is it great or does it still need work?
I think that his arms and legs need joints, at least knees and elbows