09-10-2010, 03:15 PM
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09-10-2010, 03:15 PM
09-23-2010, 01:56 PM
Another minor edit, this time to the Tiles sheet, as someone from MFGG informed me I was missing a Muncher palette and the statue from Bowser's Castle.
I still haven't gotten started on Mario or the backgrounds yet, but I'm in the middle of ripping something else at the moment, and school's being a pain this week.
I still haven't gotten started on Mario or the backgrounds yet, but I'm in the middle of ripping something else at the moment, and school's being a pain this week.
09-24-2010, 04:01 PM
Sorry for the multi-post, but I have a couple more small edits.
E-reader
Enemies
Added the axe from *-04 in the E-reader sheet, and the Bowser statues' laser and the third Muncher palette in the enemies sheet. Man, I wish this "smithuser" who keeps telling me all this stuff is missing would do it all at once. I'm getting sick of these minor edits.
As a sidenote, my other ripping project fell through (apparently it's been ripped on MFGG, at least, for some time now), so I'll probably start on either Mario or the BGs sometime soon.
EDIT: I think I want to start with Mario, but before I do, does anyone know whether those Frog Mario vegetable-pulling sprites, and several of Mario's victory sprites, were ripped or custom-made by Raccoon Sam? I can't find any Mario/Luigi sprites period in NLZ-GBA, so that's out of the question.
YEDIT, yet again: I believe I've found the Mario and Luigi sprite data in Tile Molester, so as soon as I fit some proper palettes to it, I should be good to rearrange as I see fit. I'll probably do a complete overhaul of the Luigi sheet while I'm at it.
E-reader
Enemies
Added the axe from *-04 in the E-reader sheet, and the Bowser statues' laser and the third Muncher palette in the enemies sheet. Man, I wish this "smithuser" who keeps telling me all this stuff is missing would do it all at once. I'm getting sick of these minor edits.
As a sidenote, my other ripping project fell through (apparently it's been ripped on MFGG, at least, for some time now), so I'll probably start on either Mario or the BGs sometime soon.
EDIT: I think I want to start with Mario, but before I do, does anyone know whether those Frog Mario vegetable-pulling sprites, and several of Mario's victory sprites, were ripped or custom-made by Raccoon Sam? I can't find any Mario/Luigi sprites period in NLZ-GBA, so that's out of the question.
YEDIT, yet again: I believe I've found the Mario and Luigi sprite data in Tile Molester, so as soon as I fit some proper palettes to it, I should be good to rearrange as I see fit. I'll probably do a complete overhaul of the Luigi sheet while I'm at it.
09-24-2010, 07:33 PM
What was the other project?
09-25-2010, 02:04 AM
Bowser's Inside Story voices. They're already on MFGG, and much more well ripped than I could have managed. That and I haven't played the game, so I can't really differentiate between character voices and SFX (e.g. I didn't know what Fawful's voice sounded like at all).
As for this project, I'm 95% done with getting Mario and Luigi's sprites out of the ROM; turns out they were simply uncompressed graphics, and as such clearly viewable and rippable from Tile Molester (or NLZ-GBA, given the proper address). Arrangement is underway, and I'll probably put a palette swatch set in the bottom-right corner like in my SMA2 Enemies sheet. Also, I'll still add those few unused poses I found in NLZ-GBA.
As for this project, I'm 95% done with getting Mario and Luigi's sprites out of the ROM; turns out they were simply uncompressed graphics, and as such clearly viewable and rippable from Tile Molester (or NLZ-GBA, given the proper address). Arrangement is underway, and I'll probably put a palette swatch set in the bottom-right corner like in my SMA2 Enemies sheet. Also, I'll still add those few unused poses I found in NLZ-GBA.
09-25-2010, 10:41 AM
Sounds great. And you can still rip the sounds and submit here. We don't have them.
09-25-2010, 12:39 PM
For a variety of reasons, I don't think I'm going to be able to do that. I might still consider it sometime after finishing these last few SMA4 rips, though.
09-25-2010, 10:20 PM
E-reader
Enemies
A couple more miniscule edits, just palette swaps added in both cases. However, I'm nearly done with the Mario and Luigi sprites, pretty much just palette-swapping left to be done. I'll probably put it/them up tonight.
EDIT: Finally, it's completed! And yes, I put both Mario and Luigi's poses on one sheet. Strangely enough, this is only 150 pixels wider than the Luigi sheet on the site currently, and over 350 pixels shorter!
Sheet Icon
I imagine this means that all SMA4 Mario and Luigi sheets on the site now are good for removal. And on that note, my M&L: PiT Hollyjolly Outskirts sheet could stand to be removed as well. It's long past outdated.
Enemies
A couple more miniscule edits, just palette swaps added in both cases. However, I'm nearly done with the Mario and Luigi sprites, pretty much just palette-swapping left to be done. I'll probably put it/them up tonight.
EDIT: Finally, it's completed! And yes, I put both Mario and Luigi's poses on one sheet. Strangely enough, this is only 150 pixels wider than the Luigi sheet on the site currently, and over 350 pixels shorter!
Sheet Icon
I imagine this means that all SMA4 Mario and Luigi sheets on the site now are good for removal. And on that note, my M&L: PiT Hollyjolly Outskirts sheet could stand to be removed as well. It's long past outdated.
09-27-2010, 04:25 PM
E-reader
Sprites
Couple more additions, the e-Reader has several added tiles and the airship door's animation, and the Sprites sheet has the regular door animation. The most likely reason I missed the doors is because the door animations are stored in uncompressed data, like Mario and Luigi, and don't show up in the tile viewer unless a door's being used in play.
Sprites
Couple more additions, the e-Reader has several added tiles and the airship door's animation, and the Sprites sheet has the regular door animation. The most likely reason I missed the doors is because the door animations are stored in uncompressed data, like Mario and Luigi, and don't show up in the tile viewer unless a door's being used in play.
09-27-2010, 04:30 PM
Very cool.
09-27-2010, 04:31 PM
Whoa, I had no idea that you posted Mario and Luigi here. I only saw them at MFGG. I guess once this is up, we can delete the other sheets, except for the Map poses, right?
09-27-2010, 05:54 PM
I figured as much, seeing as I edited the post, hence the double-post with the small updates today.
So yeah, all of the Mario/Luigi in-level spritesheets are indeed good for removal, and even the map sheets probably could be improved. I know for a fact that there's some unused map tiles, and no sheet as far as I can tell has quite all of the Mario/Luigi poses. I'll probably just add the few unused tiles to your sheet, much like I did with the Pac-Man Arrangement items rip and the NES Dig Dug II rip. In the latter, I could just add the Cape poses to the existing Mario/Luigi map poses sheet.
So yeah, all of the Mario/Luigi in-level spritesheets are indeed good for removal, and even the map sheets probably could be improved. I know for a fact that there's some unused map tiles, and no sheet as far as I can tell has quite all of the Mario/Luigi poses. I'll probably just add the few unused tiles to your sheet, much like I did with the Pac-Man Arrangement items rip and the NES Dig Dug II rip. In the latter, I could just add the Cape poses to the existing Mario/Luigi map poses sheet.
09-27-2010, 06:15 PM
That's pretty great stuff, too bad my version of SMA4 didn't have the e-reader stuff and was I think replaced with a language select.
I'm just wondering how much left are you going to rip from this game?
I'm just wondering how much left are you going to rip from this game?
09-28-2010, 12:18 AM
Besides the minor updates I mentioned in the preceding post, backgrounds are about all I lack. I'll probably be posting those updates before too long.
And here they are:
A.J.'s "Map Tiles"
SonicProject's "Overworld Sprites"
Tried my best to conform to the layout of these spritesheets, no credit required for me in either case.
And here they are:
A.J.'s "Map Tiles"
SonicProject's "Overworld Sprites"
Tried my best to conform to the layout of these spritesheets, no credit required for me in either case.
09-28-2010, 08:53 AM
I can see that you added the E level icons to my sheet, as well as the coin, but what did you add to the overworld sheet?
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