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Hey guys, I am a spriter and I really like the way this game did all the right things in such a simplified manner. I love to see something SO high quality in 8bit, so I want to see everything in it and quite honestly I dont particularly like RPGs, much less so in japanese so my only hope is to see it ripped. I most likely wont put more work on this...but I have no idea what will happen in this thread, so who knows???

I made a bunch of rips and gathered savestates at a pixelation thread, I'm very much interested in seeing this game ripped, so here I'll paste what's relevant from that CC. there are some GIF animations, I'd really like to seee a lot of those....is that like a no-no here?

BTW, if you can use any of these rips for the site or whatever go right ahead, again I just want to see the art of this thing...I hope we can share some savestates or something!
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[size=20pt]SAVESTATES[/size]
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for all areas
http://uploaded.to/?id=o5yup5
...make sure u browse around, some of these are at points where each door will lead into a completely different looking area.

These are all of the savestates,
http://uploaded.to/?id=wowrit
I made the other zip by teleporting to all areas from the first savestate here.
They were given to me by HiroyValesti and KalmTraveller(Gillian) and have the game in diferent completition levels in case u wanna check that out. (the .SAV didnt work for me but it's supposed to have the "full monster gallery" so you can check out all the enemies at any time)
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[size=20pt]CHEATS[/size]
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This is so you dont worry about losing and just focus on seeing the animations when fighting (they are very good!).

http://www.gamefaqs.com/portable/gbcolor...8762/29073
Quote:------------------------------
Codes
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1st Slot Infinite HP - 91ffddcf
2nd Slot Infinite HP - 91ffddd0
3rd Slot Infinite HP - 91ffddd1

1st Slot Infinite MP - 91ffe1d0
2nd Slot Infinite MP - 91ffe1d1
3rd Slot Infinite MP - 91ffe1cf

Infinite Cash - 91ff60c3 and 91ff61c3

Infinite SP - 91ff62c3 and 91ff63c3

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How to use the codes properly
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Well I've tested some of the codes on my Gameboy Color and in the computer
itself.

For the HP and MP codes you can keep it on for the rest of the game if you like
feeling invincible.And these only work in battle.

For cash you should really switch off the codes after buying what you want or
every single item in your inventory could be glitched, so be careful.

Infinite SP is one of my favourite codes in the game!!It lets you distribute as
many points as you want to ALL characters in your current party.Note that if
your stats are to high you have a 40% chance of not being able to learn any new
techniques.

Note:If the codes don't work for some reason replace the 91XXXXXX with 01XXXXXX
instead.
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[size=20pt]BACKGROUNDS[/size]
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[center]----------------------------------------------------CRASH SITE TILING----------------------------------------------------[/center]

[Image: 001StarOcTil.gif] This is the Crash Site tileset. it cycles trough several of the colors it goes trough to display all of the maps you see in the forest area.
[Image: 000StarOcTree.png]But all of the foilage you see in these screens is made by using just these tiles.

[Image: 001StarOcMap.png][Image: 001StarOcMap0.png]
[Image: 001StarOcMap1.png][Image: 001StarOcShot.png]

If you pay attention, you'll see that there's something much like the C64 pictures of Ptoing's and Helm's going on here, in that the tiles are calculated so they only use 4 colors but can still have many objects of different colors seamlessly.

[center]----------------------------------------------------BUSHY ROAD TILING----------------------------------------------------[/center]

[Image: Road04-Tile.png] This tileset
[Image: Road05-Map.png] [Image: Road04-Map.png] [Image: Road06-Map.png] [Image: Road07-Map.png] [Image: Road08-Map.png] [Image: Road09-Map.png] [Image: Road10-Map.png] generates all these twisting paths

[Image: RCKroad01-Tile.png] Tileset
[Image: RCKroad04-Map.png] [Image: RCKroad03-Map.png] [Image: RCKroad02-Map.png] This is a more straight road, with some added forest eye candy, I just think it's always nice to see how the few tiles have so much use

[center]----------------------------------------------------PURPLE CIRCUIT TILING---------------------------------------------------- [/center]

[Image: PCircuiT01-TILE.png] Tileset1
[Image: PCircuit01-MAP.png]
[Image: Pcircuit05-MAP.png] [Image: Pcircuit07-MAP.png] [Image: Pcircuit08-MAP.png]
[Image: Pcircuit03-MAP.png]


[Image: PCircuiT02-TILE.png] [Image: Pcircuit04-TILE.png] Tileset2
[Image: Pcircuit02-MAP.png]
[Image: Pcircuit04-MAP.png]
[Image: Pcircuit06-MAP.png] Told ya to lower your expectations Gillian! I know this is probably one of the last areas, and it looks good! but I only know it's purple and it's got circuitry so I called it Purple Circuit area :p
[center]----------------------------------------------------AQUA---------------------------------------------------- [/center]
[Image: Aqua01MAP.png]
[Image: Aqua01TILE.PNG] Tileset [Image: Aqua012MAP.PNG]
[Image: Aqua023MAP.PNG]
[Image: Aqua034MAP.PNG]
[center]----------------------------------------------------BOKTAI PERSPECTIVE AREA---------------------------------------------------- [/center]
[Image: BokPptv0-1Tile.png]Tileset

[Image: BokPptv0-6.png]
[Image: BokPptv0-5.png]
[Image: BokPptv0-4.png][Image: BokPptv0-3.png]


[Image: BokPptv0-1.png][Image: BokPptv0-2.png]
[center]----------------------------------------------------BEATEMUP CLIFFS---------------------------------------------------- [/center]


[Image: BMUP-01Tiles.png]Tileset

[Image: BMUP-01map.png]
[Image: BMUP-02map.png][Image: BMUP-03map.png][Image: BMUP-04map.png][Image: BMUP-05map.png]

[Image: BMUP-07map.png][Image: BMUP-06map.png][Image: BMUP-08map.png]
[Image: BMUP-05map.png]

[Image: BMUP-51map.png][Image: BMUP-50map.png]

[Image: BMUP-99map.png][Image: BMUP-98map.png]

[center]----------------------------------------------------CAVES TILING----------------------------------------------------[/center]
it's hard to convey how impressive this area is with only screenshots.

[Image: Caves01-Tile.png] This little tileset creates lots of twisting paths
[Image: Caves01-Map.png] [Image: Caves02-Map.png]Compare this [Image: Caves03-Map.png] to this. As you progress you slash around opening new paths, and the way they are revealed always seems organic
[Image: Caves04-map.png] [Image: Caves05-map.png]
[Image: Caves06-map.png]
[Image: Caves07Tile.png] Tileset 2
[Image: Caves07map.png] I've only gotten this far, so maybe that second tileset reveals more than what I shown here
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[size=20pt]SPRITES[/size]
[center]----------------------------------------------------GIFS----------------------------------------------------
[/center]
[Image: AshtonRun.gif][Image: AshtonStc.gif] [Image: ChisatoRun.gif][Image: ChisatoSTc.gif]
[Image: BowmanRun.gif] [Image: BowmanSTc.gif][Image: BowmanKubicase.gif] Here are some hero animations

Here's a little whipping plant that caught my eye...this is not the exact timing but I figure it's likely close.
[Image: Stob-SunflowrWhip.gif]
With that little plant in particular it's mostly just the ellegant way in which they pull off something as uncontrollable as a whip with a few cleverly picked frames.


PS:Has anyone got savestates close to the bosses? I only fought that first rat boss and I thought he looked incredible.