09-23-2010, 10:23 AM
REMEMBER THIS FUCKING GAME ROCKING YOUR DICK OFF AT E3 THIS YEAR?
ORIGINAL FOOTAGE FROM E3.
MORE FOOTAGE. INCLUDES A NEW WEAPON.
Article includes 3 minutes of the playable demo presented at TGS 2010.
Five months.
GET YA KICKING LEGS READY
ORIGINAL FOOTAGE FROM E3.
MORE FOOTAGE. INCLUDES A NEW WEAPON.
Quote:In case it wasn't obvious in the title, Bulletstorm is a game that wears its heart on its sleeve. But even that's too subtle -- it's a literal, pulsating heart stapled to a mesh shirt from the '90s. It makes a great first impression, especially when it heralds the long-overdue return of first-person kickery. That's an industry-wide re-boot I can get behind.
Bulletstorm feels like an addictive, 30-seconds-of-fun shooter that fits right alongside Epic's Unreal Tournament games.
It's a bit more functional now than it was in Wolfenstein 3D, of course. In Bulletstorm, it's best to think of your enemies as piƱatas filled with delicious, delicious points. A solid kick will send them into the air, where they'll hover haplessly for a few seconds while you decide the most brutal arrangement of attacks. Shoot them in the head for a skillshot bonus, tug them into spiky or exploding environmental hazards with your extendable energy leash, or simply kick them again. As I experimented on offing the level's army of hazmat punks, I felt consistently rewarded, as if I no longer needed to nudge the person next to me and say, "Hey, did you see what I just did?" The game itself is a captive audience to your stylish violence -- and it tips.
Article includes 3 minutes of the playable demo presented at TGS 2010.
Five months.
GET YA KICKING LEGS READY