The VG Resource

Full Version: Ripping Questions
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
On the festival sheet, is it just the Golems that are broken? Those are 4bpp, not 8bpp. You forgot to press the right key (right as in directional).

And what palettes are broken on the other two sheets?



Might also help with Adelhyde town itself too. Probably the castle also if the various foliage that is also on the town sheet is the only broken one.
The golems are okay, but the section with the tree is bugs me:
[Image: waadlehyderuinfestival.png]
It's all in green, even the stairs and the flowers. In every case, it's the wrong palette and I really don't know how to fix it.

(01-08-2010, 01:15 PM)魔王 ルシファー Wrote: [ -> ]And what palettes are broken on the other two sheets?



Might also help with Adelhyde town itself too. Probably the castle also if the various foliage that is also on the town sheet is the only broken one.
On every sheet it's the tree section, sadly.

And thanks for your help =)
[Image: golems.png]

It may have been years since I played Wild Arms but I pretty sure these are the right palettes for those Golems.
Three different palettes? Wow, I didn't expect that, I thought the red was rust or something Surprise

So, there is only the problem with the tree section left:

1) 4 bpp:
http://img34.imageshack.us/img34/5845/snag0125.png

2) 8 bpp:
http://img194.imageshack.us/img194/3614/snag0126.png

Usually, character sprites and tiles do not share the same bpp. But here, most of the tiles have 8 bpp (no problem to find the right palette) and ONE section has 4 bpp + no palette (the big problem, I never ripped from another game with that mistake).
It's not a mistake, the 4bpp sprites are being used as an overlay (so you can go behind the golems or under the trees) and the developers probably thought that would be easier, since the golems and their shadows only used 64 colors.
Sounds logical, but if it's not a mistake, there must be a correct palette for every tileset. Where do you find the right palettes for the golems (coordinates)?

Maybe there is a relation with the missing tile palette.
The palette you used for the golems, the other 3 palettes were right next to it. Third one being for the shadows.
I found them, but nothing what leads to the tile palettes. I've double-checked the whole left palette collection in PSX_VRAM, but there is nothing =/
You're talking about the leaves, right?
For the castle, the 0,490 row has the palettes for the various pieces. They're not for all of it but like 3 or 4 fit. Given the fact that the tileset is the same place elsewhere, that row probably applies to the other ones.
For a short moment I had the same thought, but I believed it were just similar palettes. The developers really split a part of the tileset in different palette sections, thank you for the enlightenment Wink

Now the the first question (map viewer) is not longer important, I will rip Wild Arms completely (okay, except the combat system, because I'm not a texture ripper).
But before, I want the Magic Emperor from Lunar SSSC >=D
The Terranigma maps were probably done with a crapload of screenshots from an emulator. I remember there was DOS program that showed the map in a savestate, but I don't remember what it was called.
I'd like to try ripping some phone games, so if anyone could set me up with an emulator and extraction tool I'd really appreciate it.
Ok, where is bluemsx sending my screenshots?