05-13-2010, 12:11 AM
Unfortunately, ripping Klonoa 1 (The original, not the Wii one) also was impossible as all of it's sprites are divided into a trillion pieces each one and nobody would figure how to put them together again.
(05-14-2010, 12:22 PM)metakeru Wrote: [ -> ]great job but... I think you need to update this... DesmuME preety much beat No$ in ripping, plus I don't recall No$gba having the ability to seperate layers or having save states...
(05-14-2010, 12:22 PM)metakeru Wrote: [ -> ]No$gba having the ability to seperate layers or having save states...i know for a fact it has save states, and i'm pretty sure i accidentally turned a couple layers off once or twice when playing a heart gold rom
(05-14-2010, 12:51 PM)Rhymey Wrote: [ -> ](05-14-2010, 12:22 PM)metakeru Wrote: [ -> ]great job but... I think you need to update this... DesmuME preety much beat No$ in ripping, plus I don't recall No$gba having the ability to seperate layers or having save states...
..But No$GBA is one of the few emulators to accurately display colors. DesmuME might do it now but it didnt before, afaik.
(05-14-2010, 02:08 PM)Arkinea Wrote: [ -> ]No, the current version of DeSmuME (0.9.5) still doesn't display colors properly. :'(
EDIT: I even tried the latest svn, r3638, had same issue
(05-14-2010, 02:18 PM)princaipal wailson Wrote: [ -> ]yeah, but the save state doesn't really work(05-14-2010, 12:22 PM)metakeru Wrote: [ -> ]No$gba having the ability to seperate layers or having save states...i know for a fact it has save states, and i'm pretty sure i accidentally turned a couple layers off once or twice when playing a heart gold rom
not sure what button/key though
(05-14-2010, 10:20 PM)Carpaccio Wrote: [ -> ]Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for?
I need a program that takes a PNG file of large size and converts it to a grid tiled image.
I have a 640 pixel width by 1378 pixel height PNG image that I want to seperate into 8x8 pixel tiles in one image in a grid format. I've tried Tile Studio but it can't handle such a big image. I heard you can compile it differently, but I'm unable to compile programs myself, so that's out...
(05-17-2010, 02:50 PM)Random Talking Bush Wrote: [ -> ](05-14-2010, 10:20 PM)Carpaccio Wrote: [ -> ]Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for?
I need a program that takes a PNG file of large size and converts it to a grid tiled image.
I have a 640 pixel width by 1378 pixel height PNG image that I want to seperate into 8x8 pixel tiles in one image in a grid format. I've tried Tile Studio but it can't handle such a big image. I heard you can compile it differently, but I'm unable to compile programs myself, so that's out...
(05-17-2010, 05:59 PM)Davias Wrote: [ -> ]Does anybody knows about a walk through walls-code for Terranigma?
I found one, but it only allows you to "slide" through the game (like a figureskater).
(05-17-2010, 08:58 PM)Carpaccio Wrote: [ -> ](05-17-2010, 02:50 PM)Random Talking Bush Wrote: [ -> ](05-14-2010, 10:20 PM)Carpaccio Wrote: [ -> ]Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for?
I need a program that takes a PNG file of large size and converts it to a grid tiled image.
I have a 640 pixel width by 1378 pixel height PNG image that I want to seperate into 8x8 pixel tiles in one image in a grid format. I've tried Tile Studio but it can't handle such a big image. I heard you can compile it differently, but I'm unable to compile programs myself, so that's out...
Close, but I need something along the lines of what Tile Studio does, in creating one big image using a previous image's data made into tiles.
Say you take a sprite sheet, each sprite you notice is exactle 16x16 pixels in area. You want to seperate those sprites but keep them in the same image for easy access. I need something that will do that, seperate an image into tiles, but keeping them in one big image for easy access, in a grid fashion.