Hello, before posting this ive read and googled everything I could find on GGD.
I seem to be able to get the basics; and have literally spend the whole day working on just understanding and ripping sprites from sega saturn bomberman.
However I'm not quite there and seeming as ive spend the last 16 hours trying to get images using GGD. I thought I would ask for help.
So far I use yabause to go into game, or somewhere and save state.
Then I open it in tiledGGD and set things up as I think I should;
* Image: format 4bpp ( 4bpp gives best results and EMu debugging shows sprites are 4bpp)
* Image endianess: little endian (not sure, but seems to give ok results)
* Image mode: linear ( seems to work better )
* Palette: format 4bpp ( 4bpp gives best results and EMu debugging shows sprites are 4bpp)
* Palette endianess: little endian (not sure, but seems to give ok results)
* Palette mode: linear ( seems to work better )
* Palette colour mode; RGB (guess? standard? )
* Palette skip size: 256 ( guess? )
I managed to find some sprites, but I don't get it; They are not sprite sheets, but multiples of spritesheets in a row, with some related images near by , but under, or near by, but I need to change the width to find them?!
Also if I make the texture wider, the images deform, so I can usually only find the 16xsomething images in a single row?
Then I'm having massive trouble finding any actual palettes...I scroll and scroll but find nothing...or some images and colours are right but others are way off...I tried changing the size to 1 colour scroll after, but meh :\
http://postimage.org/image/wp7fqjakr/