09-29-2010, 07:55 PM
That's right we're making our own PokeDex! Using our own original Pokemon and nothing else! The difference from this project from most others is that it will require mostly imagining than spriting.
Of course there are strict rules that must be done with going about this.
-We need a limit of Pokemon first off. Our best bet is 151 like the first generation, I think that's agreeable.
-I also think the best way to go about this is to follow in B&W steps and make completely new Pokemon that are unrelated to the previous generations in order to allow more creative freedom.
-We need to remember Pokemon archetypes. What will be our Pidgey? Or our Legendary Trio?
-That leads to another topic, Legendaries. How many will there be?
-Make sure types make sense.
-Don't worry about names right now.
-Other rules will be added as we go along.
Another thing we must remember is the process of making a Pokemon. In order to keep things organized and civil I propose we follow this Step By Step process of creating a Pokemon.
1. IDEA PITCH
Before we decide on anything we need a basic idea for a Pokemon. What animal is it? What type? Note that this doesn't pertain to what the Pokemon looks like, just the general idea. If the group agrees that it sounds good, then move on to the next step.
2. CONCEPT ART
Next members will draw rough sketches on what the Pokemon should look like. Note that this is like pitching visual ideas. Multiple people are allowed to draw up or add and change things that other people have done. Once we have gathered all of our visual ideas we can move to our next step.
3. FINAL ART
We take all the concept arts and make a final design based off of the best things we've seen. This is the job for a really good artist.
4. THE SPRITE
The end of the line for each Pokemon. We make a sprite based on the final art. We will use the most recent sprite style. No need for a back sprite.
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IDEAS:
The New Rodent
Capybara
The New Bird
Kiwi
Woodpecker
Blue Jay
Cardinal
The New Worm 2
Flea
The New Pikachu
Porcupine
Kangaroo Rat
The New Cat
The New Dog
The New Snake
Hognose
Sharp Nose Viper
Horned Viper
Legendary Trio
Rock Paper Scissors
The Others
Fairy Armadillo
Komodo Dragon
Squid
Pumpkin
Snowman
Panda
Nautilus
Narwhal
Camouflage Caterpillar
Peacock
Hot Spring
Leech
Moose
Flower Mantis
Centaur
Solar Cell
Pill Bug
Cockroach
Sabertooth
Cheetah
Tiki
(CONFIRMED) NEEDS FINAL DESIGN:
Fire Starter = Ram
First Stage
First Stage/ Second Stage/ Third Stage
Water Starter = Desman
First Stage
Second Stage
Worm 1 = Mosquito
First Stage
The New Rock = Gem Encrusted Rock
First Stage
Others
Bombardier Beetle
Coin Purse
Sea Anemone
Clownfish
Koala
Flamingo Male/ Flamingo Female
Grave Skeleton
Sawfish
Candy/ Jaw Breaker/ Cotton Candy
Pistol Shrimp/ Vent Crab
Humming Bird
Pill Bug
(CONFIRMED) FINAL DESIGN:
Grass Starter = Frilled Lizard
First Stage
Second Stage
Third Stage
Fossil = Ichthyosaurus
First Stage
Fossil = Spinosaurus
First Stage
Second Stage
Ninja
First Stage?
FINISHED SPRITES:
Of course there are strict rules that must be done with going about this.
-We need a limit of Pokemon first off. Our best bet is 151 like the first generation, I think that's agreeable.
-I also think the best way to go about this is to follow in B&W steps and make completely new Pokemon that are unrelated to the previous generations in order to allow more creative freedom.
-We need to remember Pokemon archetypes. What will be our Pidgey? Or our Legendary Trio?
-That leads to another topic, Legendaries. How many will there be?
-Make sure types make sense.
-Don't worry about names right now.
-Other rules will be added as we go along.
Another thing we must remember is the process of making a Pokemon. In order to keep things organized and civil I propose we follow this Step By Step process of creating a Pokemon.
1. IDEA PITCH
Before we decide on anything we need a basic idea for a Pokemon. What animal is it? What type? Note that this doesn't pertain to what the Pokemon looks like, just the general idea. If the group agrees that it sounds good, then move on to the next step.
2. CONCEPT ART
Next members will draw rough sketches on what the Pokemon should look like. Note that this is like pitching visual ideas. Multiple people are allowed to draw up or add and change things that other people have done. Once we have gathered all of our visual ideas we can move to our next step.
3. FINAL ART
We take all the concept arts and make a final design based off of the best things we've seen. This is the job for a really good artist.
4. THE SPRITE
The end of the line for each Pokemon. We make a sprite based on the final art. We will use the most recent sprite style. No need for a back sprite.
--------------------------------------------------------------------------------------
IDEAS:
The New Rodent
Capybara
The New Bird
Kiwi
Woodpecker
Blue Jay
Cardinal
The New Worm 2
Flea
The New Pikachu
Porcupine
Kangaroo Rat
The New Cat
The New Dog
The New Snake
Hognose
Sharp Nose Viper
Horned Viper
Legendary Trio
Rock Paper Scissors
The Others
Fairy Armadillo
Komodo Dragon
Squid
Pumpkin
Snowman
Panda
Nautilus
Narwhal
Camouflage Caterpillar
Peacock
Hot Spring
Leech
Moose
Flower Mantis
Centaur
Solar Cell
Pill Bug
Cockroach
Sabertooth
Cheetah
Tiki
(CONFIRMED) NEEDS FINAL DESIGN:
Fire Starter = Ram
First Stage
First Stage/ Second Stage/ Third Stage
Water Starter = Desman
First Stage
Second Stage
Worm 1 = Mosquito
First Stage
The New Rock = Gem Encrusted Rock
First Stage
Others
Bombardier Beetle
Coin Purse
Sea Anemone
Clownfish
Koala
Flamingo Male/ Flamingo Female
Grave Skeleton
Sawfish
Candy/ Jaw Breaker/ Cotton Candy
Pistol Shrimp/ Vent Crab
Humming Bird
Pill Bug
(CONFIRMED) FINAL DESIGN:
Grass Starter = Frilled Lizard
First Stage
Second Stage
Third Stage
Fossil = Ichthyosaurus
First Stage
Fossil = Spinosaurus
First Stage
Second Stage
Ninja
First Stage?
FINISHED SPRITES: