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This question mostly pertains to the animated Pokemon sprites from Black/White

I don't know if sprite ripping is the right term, but basically trying to "rip" the sprites out of the green boxes with shadows underneath the Pokemon that some people have floating around. Basically trying to get the Pokemon on it's own?

anyway I've been importing them to photoshop and doing it frame by frame so far, and for some of them it's quite annoying since there's like 200 frames, so I'm just wondering, is there a quicker way to do it? Like select color range on every frame simultaneously?

Another unrelated question I have is how do you import a .gif into an existing animation you're working on? say you're viewing a sprite and each layer is a frame, how would I import another sprite and have it's animation layers match up to the first one? (in photoshop)

And question the third, when I try to move the frames around by moving the first frame, the rest of the frames move in a different way so it doesn't match up, do I have to adjust them all manually or am I just doing it wrong?

Again, all these questions are retaining to sprite/.gif/animation editing in Photoshop. Thanks for reading.
Quote:Spriting and Pixel Art
This here is the forum in which you post your custom sprites and pixel art. Note: Posting ripped sheets is for Sprite Submissions; not here.

What part of that made you think it was okay to ask about sprite ripping in here?
Bonus question: Why didn't you post this in the RIPPING QUESTIONS thread in sprite submissions?
Another question: We have a request forum and a "questions and answers" forum, why wouldn't you at least think of posting your question there as opposed to the place that very clearly has nothing to do with ripped sprites?

Bonus comment: You are literally a retard. Take the time to look around before posting next time
just gonna


move this into the right forum

yeah, there we go