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Woo, Big Bump! Anyway the Sumo Bro is done and I've started water enemies from SMB3, Im not doing any of the cheeps, but I decided to do the unique enemies, so here is the sheet, I've started the OW poses of Jelectro and Lava Lotus, C+C,
[Image: mljelectrorm8.png]
Looks good so far... Can't wait for the Battle poses!
Pretty nice. But I dont like when the legs disappear...
(08-20-2008, 12:52 AM)Elebit Wrote: [ -> ]Pretty nice. But I dont like when the legs disappear...

Yeah, that's bad, you should fix it.
(08-20-2008, 02:42 AM)Mageker Wrote: [ -> ]
(08-20-2008, 12:52 AM)Elebit Wrote: [ -> ]Pretty nice. But I dont like when the legs disappear...

Yeah, that's bad, you should fix it.
Well if you look at the animation in my sig, it's clean, and they are supposed to disappear, I don't really understand how it's bad?
Its not clean :/
Its kinda choppy actually.
(08-20-2008, 10:52 AM)Cshad Wrote: [ -> ]Its not clean :/
Its kinda choppy actually.
Well should I consider putting another frame, also the animation is slow?
Why should it dissapear?
That's what I was wondering.

Instead of making them disappear, just cut them down to half the normal size and "curve" them inward. And the exact opposite frame should have the tentacles longer and "curved" out, as if it's pulsating, like a real jellyfish.
(08-20-2008, 02:54 PM)Miles07 Wrote: [ -> ]That's what I was wondering.

Instead of making them disappear, just cut them down to half the normal size and "curve" them inward. And the exact opposite frame should have the tentacles longer and "curved" out, as if it's pulsating, like a real jellyfish.
It disappears in SMB3, BUT excellent idea Miles, I will make an extra frame and make it pulse and disappear, then it will be all set.
That's what I'm here for! *victory pose*
(08-20-2008, 03:31 PM)CoolYoshi Wrote: [ -> ]
(08-20-2008, 02:54 PM)Miles07 Wrote: [ -> ]That's what I was wondering.

Instead of making them disappear, just cut them down to half the normal size and "curve" them inward. And the exact opposite frame should have the tentacles longer and "curved" out, as if it's pulsating, like a real jellyfish.
It disappears in SMB3, BUT excellent idea Miles, I will make an extra frame and make it pulse and disappear, then it will be all set.

Yeah, its a good idea, you can't use only a dissapearing animation for the overworld.
(08-20-2008, 06:15 PM)Mageker Wrote: [ -> ]
(08-20-2008, 03:31 PM)CoolYoshi Wrote: [ -> ]
(08-20-2008, 02:54 PM)Miles07 Wrote: [ -> ]That's what I was wondering.

Instead of making them disappear, just cut them down to half the normal size and "curve" them inward. And the exact opposite frame should have the tentacles longer and "curved" out, as if it's pulsating, like a real jellyfish.
It disappears in SMB3, BUT excellent idea Miles, I will make an extra frame and make it pulse and disappear, then it will be all set.
Yeah, its a good idea, you can't use only a dissapearing animation for the overworld.
I'll leave it like that for OW, but for battle it will Pulse, because the tentacles are so small in OW that It cant pulse.

Ok I've been working on Flurry Overworld, Im working multiple sheets of mine at a time here,
[Image: flurrymlid4.png]
(08-21-2008, 05:01 PM)CoolYoshi Wrote: [ -> ]
(08-20-2008, 06:15 PM)Mageker Wrote: [ -> ]
(08-20-2008, 03:31 PM)CoolYoshi Wrote: [ -> ]
(08-20-2008, 02:54 PM)Miles07 Wrote: [ -> ]That's what I was wondering.

Instead of making them disappear, just cut them down to half the normal size and "curve" them inward. And the exact opposite frame should have the tentacles longer and "curved" out, as if it's pulsating, like a real jellyfish.
It disappears in SMB3, BUT excellent idea Miles, I will make an extra frame and make it pulse and disappear, then it will be all set.
Yeah, its a good idea, you can't use only a dissapearing animation for the overworld.
I'll leave it like that for OW, but for battle it will Pulse, because the tentacles are so small in OW that It cant pulse.

Ok I've been working on Flurry Overworld, Im working multiple sheets of mine at a time here,
[Image: flurrymlid4.png]

The first and last walking frame look wierd...
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