Following the Sengir's advice,i've put here part of my gallery,if anyone want to made an edit,or simply can give me more advices.
I've always made pixel art with my head,without see the other vewpoint/point of view,this time i want understand what i made wrong in my PA.
Click
HERE for the part of gallery.
You can take any piece freely. =)
The thread needs to live onnn
(12-30-2010, 12:00 PM)Chris2Balls [:B] Wrote: [ -> ]
i think drawing silhouettes is a great idea, feel free to post some of your own too!
Yeah, I'm new here. This thing's not the most polished... Or readable... But I might as well post it.
I see this thread isn't too active, which makes it a perfect place to insidiously sneak my way into this rather large forum.
I haven't had much time to rework some pieces but please let me remind you that submitting new material is more than welcome!
Great job Drazelic!
Thanks guys! Here's a pair of things that I never finished. Well, I got the shoulders and chest done for the first one and the second one I got basic shading block scribbles down, but I don't think I'll finish them at all soon.
for the sake of keeping this thread alive and working, i might just turn it into "post whatever you're working on that you dont feel opening a thread for"
also known as pixel art lounge
I'm sorry guys I couldn't resist (my edits are on the right).
I tried my best with shading and sel-outing on Cactigorsal but it's barely noticable.
EDIT: I just noticed that this looks more like love than... an edit.
haha they're funny, might jetters!
i admit that i'm struggling with this:
(based off one of drazelic's shapes)
so much banding -_____________-
A'yup you're still working on it. I definitely don't remember seeing those red circles on the chest a few minutes ago. Even if there's banding, the drastic lightsource is something I can totally learn from!
I saw this as an opportunity to practise my spriting skills, so I cleaned up and shaded Nidoking.
I might make a living as a spriter someday, so I might as well be a good one.
nah you just need to be productive.
didn't feel it'd warrant its own topic (yet)
so