05-31-2008, 08:06 AM
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05-31-2008, 11:04 AM
Miles07 Wrote:Right.. thanks Hylianfox!
And that really sucks to have to redownload everything at EVERY session... Try buying a flash drive. That's where I put my downloaded crap.
again sound advice (why didn't I think of that? )
You're rapidly becoming my favorite person around here.
06-01-2008, 02:00 PM
hell YES! The 'poppy bright' thing not only works, but I found a site where I can get both the US and Japanese versions of the game.
Now I can rip screens like there's no tomorrow! NO$GBA is a much better emulator than the other one I was using, the problem now is that it doesn't take savestates from GameFAQs. Looks like I'll have to get myself a flash drive to save my progress.
Now I can rip screens like there's no tomorrow! NO$GBA is a much better emulator than the other one I was using, the problem now is that it doesn't take savestates from GameFAQs. Looks like I'll have to get myself a flash drive to save my progress.
06-02-2008, 06:23 PM
Convenience and accessibility are the keys to getting effective sprite-ripping done, Hylianfox. An ideal sprite-ripper should have:
- one emulator per system in which ripping is to take place, preferably one with frame-by-frame slow motion and screenshoting capabilities (I recommend VBA for GBA games, for example)
- one copy of the ROM for the games to be ripped
- ample memory for storing screenshots and other ripped files in bulk
- one good image-editing program (like Macromedia Fireworks or Adobe Photoshop)
- PLENTY of time
- lots of savestates. This is key because if you missed a sprite in an important cutscene or whatever, chances are you can't get back to there. Cycle through each savestate (1-10) every time you need to start rippin' sprites, then slow down the frame rate, screenshot every frame, then pause emulation. If at any time you miss a sprite, load that last save state and start ripping all over again. (yes, it DOES take a while). Screenshot EVERY frame, and delete the identical ones AFTER you rip the whole sprite animation and BEFORE you start making it into a sheet.
- one emulator per system in which ripping is to take place, preferably one with frame-by-frame slow motion and screenshoting capabilities (I recommend VBA for GBA games, for example)
- one copy of the ROM for the games to be ripped
- ample memory for storing screenshots and other ripped files in bulk
- one good image-editing program (like Macromedia Fireworks or Adobe Photoshop)
- PLENTY of time
- lots of savestates. This is key because if you missed a sprite in an important cutscene or whatever, chances are you can't get back to there. Cycle through each savestate (1-10) every time you need to start rippin' sprites, then slow down the frame rate, screenshot every frame, then pause emulation. If at any time you miss a sprite, load that last save state and start ripping all over again. (yes, it DOES take a while). Screenshot EVERY frame, and delete the identical ones AFTER you rip the whole sprite animation and BEFORE you start making it into a sheet.
06-03-2008, 03:12 PM
thanks again for the tips.
As for screenshots, I've just been saving them to photobucket(like I do with finished/in progress sheets, PNG format of course) and removing them once I'm done. I'm still working up to trying trying my hand at frame-by-frame ripping.
As for screenshots, I've just been saving them to photobucket(like I do with finished/in progress sheets, PNG format of course) and removing them once I'm done. I'm still working up to trying trying my hand at frame-by-frame ripping.
06-10-2008, 02:33 PM
bump
06-15-2008, 01:38 PM
'squeak, squeak'
OO
>'V'<
wow, that was really poor attempt at a mouse smiley :p
OO
>'V'<
wow, that was really poor attempt at a mouse smiley :p
06-15-2008, 06:27 PM
The Ninja Sub-Screen from Squeak Squad is my favorite.
12-30-2008, 03:23 PM
Nice work. Keep it up!
12-30-2008, 03:35 PM
I have come back from the dead to say -- whoa! Whoa! Holy crap!
(If a topic is more than a month old, don't bump it, please.)
(If a topic is more than a month old, don't bump it, please.)
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