(07-24-2012, 12:53 AM)SmithyGCN Wrote: [ -> ]Hm. One frame? Only some enemies like Tinsuit and Cactaur get few frames. This project calls for cartoon-like animation.
I meant to say that the gear and the robot have two frames each so i have one frame left to complete for each of them. I would add more frames obviously after im done with the basic frames
Okay, I get it now. Sorry for the confusion.
Hey, Smithy. I know how it is doing a one-man project so I'd like to help you out by doing at least a lil bit of something(even if it may take me a lil way to jump on it)
I just don't know who to make <__>
I appreciate it, Star. Hm. What game series is your favorite? Maybe we can start from there?
You're very welcome.
Well, I do love the Legend of Zelda. I could probably start off with the skull kid from Majora's Mask. : o
Sure. We can go with that. I loved Majora's Mask.
A few questions:
1. Is the style strict 8-bit or can we use more than 3 (I know it's technically 4 but the 4th one is almost always transparency) colors?
2. If I join would I have to make sprites that go with the same game that the other members are making (in this case LoZ)?
Well, here are your answers:
1. Not quite. There are allowed to be 5 colors and a few exceptions for bigger sprites like the dragons from Odin Sphere.
2. Not necessarily. I think it's best if someone makes sprites for things they like. It keeps them interested. Just because we're currently focusing on Zelda doesn't mean you can't make things from some other game you happen to like.
Also, I forgot to ask, Star, is the Skull Kid going to be an enemy or an npc? I'd like to make a finalized list of enemies for the Zelda world.
For example, if Chaoxys wanted to make some pokemon he could.
Is this Pit sprite okay and in style? I used the Final Fantasy Benjamin sprite as a base. I want to make sure the sprite is good before I move on to animations. Speaking of which, how should animations be handled? Like, what animations should there be?
Well, it looks mostly in style, but there seems to be something bothering me about it. Perhaps the head looks a little small.
Well, if he's an npc, the standard animations are talking (which should be his mouth opening), walking (about 8 frames), and turning. Anything else that's added is at your leisure. Some don't have walking (like Benjamin) because I didn't intend for him to move. If you have any questions about walking animations, I'd be more than happy to explain them to you or... you could just use a previous sheet's walking animation as reference... which is good too, I guess.
I enlarged the head. Is it a decent idle animation? I have no idea how to animate wings, or if they should be animated at all.
EDIT:
Changed up the wing movement. Better?
(07-31-2012, 04:00 PM)Trollerskates Wrote: [ -> ]
I enlarged the head. Is it a decent idle animation? I have no idea how to animate wings, or if they should be animated at all.
EDIT:
Changed up the wing movement. Better?
Wings are a pain to wexplain how the move so I'd reccoment looking up a diagram on the bne structure and such. Sorry, I know how it's supposed to be done but am unable to explain it well.
They don't necessarily need to animate in his idle animation.
Here's a good question: this important character to my left (take a look how cool he is) if I was to make a sprite for him, where would he fall under? Would he be with the Mario crew or in his own category?