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you might put all the efort in your edits, and you might make them so incredible they don't even resemble the original sprite in wich you'd certainly hold a degree of merit. you might amaze people at how elaborate these might be anywhere else.

but not on tsr. not on these boards, and its not even an issue of elitism(the later just in case someone wants to bullshit its way using that)

because having spent so much time in skill in an edit when you -suposedly- had the skill to actually make something on your own its not just pointless, but a complete waste of your time, efforts and creativity. and random doodle with wacky lines and unpolished color ramps will always hold more merit and will have infinitely more potential to become something better over time just because its not tied to a pre-existing concept. in every single edit you make you'll be tied forever to follow the base's guidelines and that will castrate any kind of attempt of originality you'd ever want to take on that route because

A.- you didn't had the balls/skills to make something from ground zero
B.- you need to keep the edits to a point otherwise the base and the style/concept behind it will be lost
C.- you're a baby.

in the end the point in that diagram is still as clear and simple as the diagram itself: you can elaborate all sorts of bullshit excuses on how edits are a valid form of spriting and how do they require skill to be fully achieved, write essays on how they are a valid way to learn and aproach spriting, but in the end they're just that: edits. and edit of someone else's work. nothing else.

op's edits are fucking horrible and generic and they hold zero skill whatsoever. if we're arguing becauise we're here to defend edits, at least do so but put solid, elaborated attempts from someone with a degree of effort on the table, otherwise dont even bother.

thread was closed because there is nothing to be argued about this. sprite edits are not allowed on these boards under any circumstance, except only if they truly show some sort of potential.
(12-02-2010, 05:47 PM)Koopaul Wrote: [ -> ]As long as you put effort in your edits then yes there is nothing wrong with them. However this is not that case.


Take a look at what sprite edits should be:
(07-01-2010, 02:22 PM)GorsŁ« Gors Wrote: [ -> ]Here's an example of a good edit, courtesy of ULTIMATE HAMMER BRO:
[Image: robotnikkart.png]

Just dropping this, from the same comment you quoted:

(07-01-2010, 02:22 PM)GorsŁ« Gors Wrote: [ -> ]SPLICE- Splicing is when you grab two or more ready-made sprites and fuse them (...) But as sprite edits, (...) if you've got enough ability to do so, I suggest doing custom work.
Saying theres something like "a good sprite edit" its a bad idea. basically because that implies that you can improve your work by doing edits (going from bad to good quality). thus validating sprite edits.

they're fine for amusement, or to any other random issue, but they hold no creativity and they are and will always be subpar to anything done entirely from scratch. no exception.

[Image: mp6xs.png]
thats me editing the Super Mario World's Mario sprite into Temjin from Virtual On Oratorio Tangram for that random spamhaul thread a few months ago.

is that a bad/good sprite edit? does it even look like an sprite edit? did i even needed the mario sprite as a base to do that?
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