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[Image: mugsheet.png]
[Image: cdsheet.png]
So dude, which one has the Patrice Guers feel you told me about ?
the boss rush theme. (this one)

http://www.mediafire.com/?g8qcf6w6wauymq0
Uhhh, Gors? I think you should upload them elsewhere that there aren't as many ad-attacks as Mediafire, as I am experiencing with right now. Either that or my comp sucks.
Loving the boss music Gors.
I couldn't help but think that the ground tiles should look more like this instead.
[Image: solthegamehudandtiles.png]
This is the real last song. I swear.

http://www.4shared.com/audio/geighiz6/SO...edits.html

this plays after you reach the highscore and die. The mugshots come scrolling from below to show the cast and the creators of the game etc.

and a small update on the CD cases

[Image: cdsheet.png]



That's it, all the graphics/music are done, we just need to put this to work Smug
T^T
That song is so beautiful...


... and I'm still unreliable...

but I'll get some stuff done
who's the female boss
I think that's Masquerain.
major update for those who couldn't listen to all songs for whatever reason;

http://www.4shared.com/dir/2tAsLlx4/SOL_...TRACK.html

here's the whole soundtrack in a single link. How convenient is this?



also here are the real, last graphics. I shuffled some pixels here and there.

[Image: SZhKv.png]
[Image: remPO.png]
[Image: 9aWhn.png]
[Image: 19iQn.png]
[Image: FnNi7.png]

I now want to see actual progress on this; I fear about this ending up like TSRODIUS after all this work :C
What needs to be done currently?
When I say I want to work more on it, I do mean it. I just wish I wasn't so easily distracted...

But, if anyone wants what I currently have, I can upload the current GM7 file (I don't remember, but I think I might be using a reg-only function here or there).

Current features:
- SOL
--- Walking and jumping
--- Climbing
- Level
--- Adjustable autoscrolling
--- VERY basic generation (that is, just generates a plain, flat level)

Yeah, not that much right now. I remember paintbrush attacks and enemies were next on my to-do list.
After that, I was going to try tackling the random-level generation. This part needs to be thoroughly discussed first, since platform level generation is pretty tough and a relatively rare feature; we have to figure out what kind of levels we want it to generate, as well as what sorts of obstacles and features we want in the levels.

I suppose more gameplay things (like pickups, boss rooms, etc.) can be added in after that.

Though, now that I look back at that list, it'd probably be a good idea to do the level generation first, or at least get a rudimentary version running, before moving on to include the attacks and enemies. This is so we can also more easily add the enemy and item spawning pieces.
what I can suggest is to make predefined pieces of ground and make them to appear randomly, one at a time. Think on tetris, but instead of controlling the pieces, you walk on them


also please post the engine as it is now, so people can test it/improve it if possible. You can still continue working on other elements though c:
http://www.host-a.net/u/Sploder/SoLgame01.zip
Includes both an executable and the GM7 file.

EDIT: hah, since my arrow keys are broken, I have IJKL for moving around. X is jump, C is planned for attacking, and Z is planned for pausing.
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