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I guess I got confused with the Arwing since its so out of place compared to everything else. Its fixed now.


http://rapidshare.com/files/437934539/Laughing_guy.zip

here is one of the laughing guys i riped i while ago, fixed and uploaded
Awesome! I'll look as soon as I'm not on the road. I still wish to learn more about your method for combining textures.

Edit: A fantastic rip! You said the laughing guy and I thought you meant the leader of the carpenters. I must admit that the twins are really something random to rip as far as that goes but you did a fantastic job none the less and I've already thought of ways they could be useful to me. Here they are all fixed up into an unanimated pose.

[Image: twinblue.png][Image: twinred.png]

[Image: twinblue_icon.png][Image: twinred_icon.png]
under the UV image editing panel in blender, there is a menu with the option to 'consolidate into one image' you click that and set the size of the one image. its very simple, you will have to select all of the pieces you want to merge the images with first.

note: i think the twins would be use full because, without their head, they would make a basic ocarina of time style body, so if you wanted to make a character in the ocarina of time style, you could use this as a base
Nice, I'm guessing the twins are texture swaps of each other?
Exactly valforwing. Still they're separate people in the game. But they're identical in appearance except for the color of their shirts.

Well Alec just that little bit of information was enough for me to be able to figure out how to do what you do with Blender to combine them. Admittedly it does work pretty well. Though I noticed that there were still fixes I needed to make both the UV map and the texture afterwards. Though my method of manually combining them may not be as fast, I think I prefer it as I control the end result more.

Thank you for telling me though. I used it for combining Young Ruto's textures.

[Image: princessrutoyoung.png]
Oh Awesome! I can't wait to look at them. I was wondering when you were going to post more models. =)

I look forward to future updates.
here is saria's bridge, some of the transparancy doesn't work and the ground doesn't look right but its otherwise great
http://rapidshare.com/files/438991296/saria_bridge.zip
here is princess peach to
http://rapidshare.com/files/438991511/peach.zip
My my now that was some speedy updates my friend!

Here you go everyone I've fixed them to symmetrical unanimated poses.

[Image: toad_icon.png][Image: koopatroopa_icon.png][Image: anju_icon.png]

I'll have a look at Peach and Saria's Bridge now.
i have a couple more but i will have to upload them later, i'm going to bed now
Alrighty then. Here's Peach all fixed up. Here's the bridge too I made an icon and scaled it up a bit because it extremely small.

[Image: princesspeach64_icon.png][Image: kokiriforestexitbridge_icon.png]

I'm correcting your Super Mario 64 models to have everything texture based as not all programs support raw material colors. All you have to do is add a small square of the proper color to an empty part of the texture and the move the UV map for that section to it. You can use screenshots to get the colors needed correct.

I get why you called it Saria's bridge but it doesn't really belong to her. It's where she gives you the Ocarina but it's as your leaving the Kokiri Forest that she stops you there and does. I noted that in the readme.txt. Hopefully you don't mind my edit on the name. XD That and I hope you don't mind me fixing your models as you post them. I'm just trying to help out.

Off to bed now it's nearly 2am here.
Which game are the Mario models from?
(12-24-2010, 03:35 AM)Zerox Wrote: [ -> ]Super Mario 64 models

Ninja

Besides it says so in the readme with the models too.
i don't mind at all, the bridge actually needs some textures to be fixed actually so i don't really whant it uploaded just yet

anyway here is the poe collecter and his house:
http://rapidshare.com/files/439090752/Poe_collecter.zip
http://rapidshare.com/files/439091214/Poe_room.zip
the poes room readme might need some work
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